Although the immediate need is a bit more work on the Space Gits game as our next session is Monday and the Fantasy Trip game is 3 weeks away.
For the Space Gits game, it is still mostly a dungeon crawl in spa-a-a-a-a-ace. I will actually be using the OSE time rules so that every 20 minutes or so of in-game time I'll roll on my random events table. If I roll a 1 on a d6 I then roll on my random encounter table. Or if the group is getting louder or talking. I do want to have a few environmental aspects: sounds, grav plates fluctuations, that sort of things. They also need to find the MacGuffin, err, atmosphere exchanger (though 1 player has more information on that, and I need to write him a bit more. And done!)
I have about 3 decks worked out that I can drop into Owlbear. Currently they are on the docking level and are still in the security office. I also have the bridge deck done up and an engineering/living quarters deck. Depending on where they go, the device will be on the last deck they are looking through. I also think I may have the mercenaries possibly getting killed off off-screen. As the 2nd squad led by Kai is suiting up to help the search.
So, I only really need to review my maps and maybe add some more random events. I may also see about adding a small escape shuttle somewhere on there as I've offered that player a couple of options and want to make sure he can take advantage of them if he wants. And I need to figure out the alien protecter a bit more as he will have to make some sort of entrance. After all, both the ship and station have a number of airlocks, not just that one docked to the station!
As for TFT, they've only briefly explored the 2nd chamber of 3. The 3rd chamber may or may not be the end now that I have more time. While I will let them discover the Orc Fist gauntlets, as well as a few other random weapons from a 'zine, that does not mean the end. And I have a few ghost minis so Stubboon himself may have to make an appearance. But I am also considering there being yet another passage that leads to a vast underground dungeon. Especially considering that they left no one at the tower to guard the door despite having a LOT of NPCs along. Perhaps Doran the Druid will decide that being underground is not where he wants to be. Or Marianne. Though rabbits do live in burrows. Plus, Sister Ishbarra is still way down in strength. I may have to throw in a health potion or so. As Stubboon was a merchant and carrying some magical items. Wonder if there is a best by date for health potions? And what else will be there?
But not this guy I am working on. Finally put together a few sprues from Archon that have been on my desk for years. Probably because I've got more on the way this year. But I have used some of the stuff at least!
And someone on COTI found the artist behind that gas giant station. LucasDigital has a Flickr page here if you want to look at Traveller-style spaceships. While I did not use the interior plans, they are there as well.
The lowest of the larger decks for my game is below - that central shaft is open and has small 1-person maintenance elevators. Unlike the Death Star there are guard rails on the walkways, but the shaft does go down about 50 meters from teh top before narrowing. It is used for <insert technobable here> condensing the gasses to a liquid stream for fuel purification. It does have a breathable atmosphere, but it is recommended to wear protective masks which are available at all entrances.
The two color blocks are the elevators that run alongside that big shaft. Big enough for a crew. Though if power goes out to those, the ladders in that shaft are the only way between decks. OSHA was apparently not in the review stage of design.
I've added lifeboats to the crew desk, which also has the med ward. There are also some larger shuttles but not sure I want to keep them there. Either way, will the lifeboats be there, and if there, even working? I'll have to decide when and if we get to that point!
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