It is going to have to be a double feature today as I missed yesterday. And now 2 days... And since I got a cool little spaceship from 0-Hr, figured I can use that as my mini and get 2 Navy people for it, and maybe also some Traveller stats for the ship as a bonus.
I am also going to use Book 5: High Guard as I've always liked that book. I've built a lot of useless ships over the years!
UPP: A7577A male, good social rank so that helps with the commissions and all that, though the getting in part he has no DMs (education and intelligence help there. But perhaps some education and see if we can get into OCS or something to help. Our Naval wannabe gets into the Naval Academy by the skin of his teeth and his social connections. Barely passing, he does pick up 2 education for a UPP of A7579A, but no honors. He also miraculously gains Vacc Suit-1, Navigation-1 and Engineering-1. Commissioned into the Imperial Navy and now 22, he is ready to start his career as an Ensign. Also, because of his social standing, he can choose which branch to join, and picks the Line.
Ensign Vikto Silvers, Imperial Navy
A7677A, age 22
Vacc-Suit-2, Liaison-1, Engineering-1, Navigation-1, JoT-1
Coming from an upper-middle class family, Vikto joined the Imperial Navy after barely scraping by in the Naval Academy. In the 4 years he's been an officer, he has yet to get promoted or decorated despite having 2 military operations. Currently a bridge officer of the Pounder's Luck, he is a broad-shouldered man with close-cut brown hair. He takes his job seriously but does not seem to impress his senior officers. Unbeknown to him, the Imperial Navy is not going to renew his commission after his current tour.
Term 1 (22-25)
Year 1: Basic and Advanced Training
Looks like he was practicing in the voids of space as well as the close quarters of a ship, and gains Vacc Suit-2, Liaison-1.
Year 2: Command, Strike
Having a vacc-2 skill, that gives him a DM for survival. Going to take that off and apply it to the decoration roll. He survives, but does not get a decoration other than the service ribbon. He is also not promoted but does pick up Jack-of-Trades-1 from the shipboard skills table.
Year 3: Staff, Shore Duty
Stuck at a dirtside Naval port, he easily survives and still no decoration, nor can he be promoted as he is an officer. He does pick up +1 endurance - he ran a lot around the landing fields! UPP A7677A.
Year 4: Command, Siege
I made it riskier, and he survived, but still no decoration! Nor a promotion, even though he picks up Bribery-1. He'd better learn to show he makes a good officer rather than learning to grease palms!
He actually failed to re-enlist, so he will be a young ensign in the time we're posting this character.
Lieutenant Anamara Gunch, Imperial Navy
AA7BC8, age 33 at time of death
Mechanical-2, Ship's Lasers-1, Ship's Missiles-1, Ship's Energy Wpns-1, Handgun-1, Electronics-1, Gravatics-1, Bribery-1, Gambling-1
Coming from a middle-class family, the quite brilliant Anamara graduated college with honors, but failed to get into medical school. Disillusioned, she joined the Imperial Navy and entered the Gunnery Branch. She really loves the big guns, and learned to use most ship weapons. A constant tinkerer, she honed her skills in several other areas and was known as the go-to person for repairing things. Recognized by the Navy for her abilities, she went to OCS and rose to the rank of lieutenant before her untimely death at the Siege of Arbiquest.
UPP: A87B88 female. A good deal smarter than Vikto, Anamara Gunch also goes to college, gains a considerable amount of education (maxed out that roll) and squeaks by with honors, UPP: A87BC8. Our stalwart graduate applies to medical school, but is rejected, and so joins the Imperial Navy as a Spacehand Recruit. The roll for branch selection puts her in the Gunnery branch (missed medical by 1!).
Term 1 (22-25)
Year 1: Basic Training
She likes the big guns, and picks up Ship's Lasers-1, Ship's Missiles-1.
Year 2: Siege
Barely surviving her first combat, she receives a MCUF (Meritorious Conduct Under Fire). Promoted to Spacehand Apprentice, she picks up +1 dexterity (which oddly helps her promotion rolls). UPP A97BC8.
Year 3: Special Duty: Engineering School
Deciding to cross-train in engineering. She picks up Mechanical-1, Electronics-1, Gravatics-1, Engineering-1. Somehow, I made all 5's and 6's and she got ALL the skills. Usually I am lucky if I get 1.
Year 4: Special Duty: Officer Candidate School
Recognized for her brilliance, she is sent to OCS. She is now an ensign, rank O1, in the Gunnery branch.
Term 2: (26-29)
Year 1: Staff, Patrol
While neither promoted nor decorated, she picks up Mechanical-2 from the shipboard life table. She is a tinkerer.
Year 2: Training
Sent back to training, she picks up Ship's Energy Wpns-1. Back to her love of shooting big guns.
Year 3: Staff, Siege
She survives, picks up another MCUF and gets promoted to O2, Sublieutenant. Somehow, she picks up Bribery-1. Those staff positions must be awfully interesting!
Year 4: Shore Duty
No promotions (and officers can only get promoted once per term I think) and no decorations, nor skills. She languished at the base, taking it far too easy!
Term 3 (30-33)
Year 1: Staff, Patrol
She is promoted to O3, Lieutenant, and picks up another dexterity for UPP AA7BC8 which really puts her at near-heroic levels.
Year 2: Command, Training
Finally put in a command position, she is posted to training. She picks up Handgun-1 - it is not always the size that matters!
Year 3: Staff, Shore Duty
On base, she picks up Gambling-1. She played a lot of games!
Year 4: Command, Siege
This is the year she dies...dang, and it was going so well! Perhaps her death is why Vikto is not still in the service - his actions caused the death of his crewmates!
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