Saturday, September 05, 2020

Corsairs: Session 7 - the capture of the Dancing Crestar And Epilogue

 Last episode, our crew had captured the Dancing Crester and maimed Captain Horn of the Alderil Empire, as well as almost mortally wounding the Lady Gysby of the Lathian States. Our first from Sleve did not help but at least did not kill her, while the Crester's ship doctor sewed up the captain. Ylervan pretty much wanted to just throw them off the mountain - the Ironblood justice is a bit more severe and final than that of Teboa.

By the time they get both ships docked, which required some manuevering for the Crester lacking both sails and rudder, Miss Baudelaire was quick to pillage the larger ship. I deemed this a store - a good take! They shuffled around the cargo as the rest of our adventurers went to the captain's cabin. Haven given their word (and I wish I could recall that term when you honorably surrender and will not cause problems later), Horn's primary concern was for his crew. He wanted to know that they would be safe and have a fair trial as they were following orders. Some discussions later, they name of Sir Wisym Pycey came up as the ultimate backer behind this particular mining operation, with the Lady Erin Gysby acting as the middle man, but getting her fair cut of the profits. 

Securing the ship, the group is called above board to the cries of the miners. Having wandered back up the mountain, but bereft of tools from the explosion in the mine and running for their lives. they wanted to know what they should do. While there was food for a few days, they were now essentially stranded on the mountain. It would be a few days hike to get back to some of the villages, so they were not helpless. Our crew decided not to do much with them, other than see if the other Dwarves would care to have a few more miners. These did appear to be people from outside of Teboa. However - despite their pleas of ignorance, they were still mining the repellium. Should they be brought back into town, they would be tried and convicted in the most likely case.

Ylervan makes a great sailing roll and the running repairs for the Fools Errand are completed and she is sky-worthy again, for at least relatively clear skies.

A bit later, the Fools Errand lifts off to revisit the Dwarven mine, carrying both the captain and the still unconcious Lady Gysby. They did think to check to see what she had on her person at this point, and found a small bag of coin and a well-creased map of an island, with the word home on it. As an aside, this may have been a poor reflection of One Piece's Nami: was she dealing with the Alderil Empire to free her home somehow? My original notes just indicate this was to be her last job and she wanted to retire a wealthy woman. Could be more to her than just a pretty face and a connection to the boss. Regardless, that may just be me after the fact. 

The Dwarves will take a few of the miners but not all. And I think this is where we pretty much stopped. And I can't entirely recall as my notes only consist of the 1 line, getting the ships docked.

Now, what will happen is that they will take the captain and Gysby to Coastone and drop them off with the constables. With their prize money they fix the ship, spending a week or two in port and living things up. Getting back to Chaydale and Sir Dayon Griffiths, they will be given ownership of the Fools Errand and somehow Sleve, our smooth talking wanderer, is made captain. Reading the rules on being a captain, it actually fits him in some ways. 

So we're set up for the next adventures in a very large sandbox. I'll have to generate some ideas sot see what they would like to do next.

And as per my previous post, the first supplement for Corsairs came out, and it really expands on ship options, sailing, and a few other things. The ship will become yet another character essentially with a few optional traits. What is cool is that they do present the swivel gun, which we already added to the ship./ But, she now has a reputation from defeating a larger ship that also had a big reputation from the war. 

I still need to read the entire supplement, but looks like we now have some better rules for giving chase, dealing with altitudes, fighting behemeths and a few other things. Made ne want to keep playing, despite my somewhat limited endurance for running games. 

At some point I'll see about doing a game review of both Corsairs and the supplement. Having not really done a game review before should be an interesting first try at any rate.

Sir Dayton Griffiths, our patron for the Fools Errand. There will be a letter of marque for our crew and they can chase adventure forthwith!


3 comments:

caradoc said...

I've loved reading your blog posts on your Corsairs campaign Craig! I hope everyone had a good time. I really enjoyed that you made the setting and game your own! All the best for the next section of your campaign, if you run it, I'm looking forward to more tales! :)

Runebeard said...

Ylervan here, sailing above the Molten Seas. I've yet to see what true Human justice comprises and yet I have hope that the truth will bee seen and the guilty punished as is appropriate. As we Dwarves say, "the hammer falls on the guilty and innocent alike. They what fear the hammer feel the blow heaviest of all."
I feel that my new friends are impressin' me a bit more than I gave on. Sleve has the truth gift of talking and speech tends to be a commodity of not here in the lands of Men. The others have especially been useful at their posts. Our Gunner was a sharp eye when we won our freedom in this wild endeavor. I look forward to sending me wife and bairns the hard won gains from this adventure, but I am equally satisfied that we stopped a dangerous activity from takin' place and kept a valuable land mass including a mine from droppin' inta the Seas. I am sure there will be more adventures in our future. I do miss Anvil Aerie though...... every day.

Craig Oliver said...

It was a fun game as we warmed up to how to play. I think the group will want another visit to Teboa to take on more pirates and enemies of the free nation of Teboa!