Thursday, December 26, 2019

The Big Wreck

In the Great Rift set there is mention of the Big Wreck. Fortunately Mongoose left it vague enough so that we can do anything we really want to do with that. Just how large, where it is from, where it was going, even what tech level it is are all to the inventive GM.  Digging through my treasure trove of deck plans, I fond one that is large enough that it could span a few sessions of exploration. So behold, the Big Wreck (and like a lot of the stuff I find, I have no idea where this came from anymore other than the Star Frontiers game):

Trying to get a size on it, going with each dome is 100 meters in diameter, so each dome has volume of about 15,000dT (assuming it is not quite a full half sphere but still has some height to it. And assuming I did my math right, which is always a risky assumption). Of the 4 domes, 2 are still intact, 2 are broken and will require vacc suits if exploring them or using them as an entry. The 2 viable domes are similar to those of Silent Running, so the plant life should be able to tell explorers where it is from perhaps. Or not - what if this is a scientific craft and each dome has an entirely different biosphere in it? And this could help explain why there may still be a viable atmosphere in the rest of the ship. Regardless I will have to come up with some interesting biology and threats. The email thread did bring up Kafers from Traveller 2300. I never played it and don't have that rule set but I am sure if we go that route I can find some info and specifications to challenge the group. Or even the Chamax cold be running amuck!

Anyway, the group first has to get there assuming they take the job. My play style is pretty sandboxy so there will be other options but hopefully dangling large amounts of credits in front of the group will help persuade them. I will be starting the group meeting at Strand somehow, so a quick check of that system gives me (from TravellerMap.com):
Allegiance: Third Imperium, Domain of Vland (ImDv)
System: F3 V 4 Gas Giants — 2 Planetoid Belts — 5 Other Worlds
Naval Base
UWP: A 5 4 5 6 5 4 – C
Starport: A Excellent
Size: 5 8,000km
Atmosphere: 4 Thin; Tainted
Hydrosphere: 5 50%
Population: 6 Millions
Government Type: 5 Feudal Technocracy
Law Level: 4 Light assault weapons prohibited
Technology Level: C Average Imperial
Importance: { 2 } Ordinary
Economics: ( E 5 6 +1 )
  Resources: E Extremely abundant
  Labor: 5 Hundreds of thousands
  Infrastructure: 6 Limited
  Efficiency: +1 Average
Culture: [ 4 8 3 A ]
  Homogeneity: 4 Harmonious
  Acceptance: 8 Friendly
  Strangeness: 3 Somewhat typical
  Symbols: A Abstract
Nobility: Knight, Baron
Remarks: Ag Agricultural Ni Non-Industrial An Ancient Site
Travel Zone: No Restrictions, Travellers' Aid Society Rating: Green

For those not up to date, the importance, economics, culture and nobility all stem from T5. I am not really sure how to exactly handle them in-game other than the nobility. If any of the characters end up with noble rank they may need to meet up with the local nobility. The cultural stuff indicates these are your general Imperial citizenry so there should not be any hostilities. While I've one over the books briefly for the new world stuff, and explanation on what it really means seems lacking, or I am just missing it. Importance is used in trade routes and to me harkens back to the GURPS Far Trader book, which I really like although it posits a big ship universe. Mine tends to the small ship so I usually divide by 10 the volumes there.

Interestingly, there is an Ancient site here as well as on Antiquity. Perhaps related?

Strand is in the Strand subsector, and per Mongoose:
Like the Ian subsector, Strand lies well behind the
Imperial border to coreward and is generally secure.
Only three worlds in the subsector are not members
of the Imperium, lying ‘just offshore’ in the Great Rift
and reached by a jump-2 transit. The subsector thus
faces no serious external threats but is still considered
strategically important due to the amount of shipping
moving along the Corridor.
Nothing about Strand per se, so a tabula rasa for me to expand on, probably later today. But this is where everyone will either muster out at or be there for some reason, then I am still thinking the King Richard for at least a session or 2 on the luxury liner, perhaps some political intrigue as they will be needing to get some additional info about some things, and technically the Big Wreck is off limits.

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