The nuclear engine at the back is still running and probably a bit dangerous to be around. 100 meters or more up the core shaft we have the engineering and fuel processing decks. These decks monitor the engines and fuel processing from the tanks above them. The fuel processing is below the engineering deck, and there is an additional access point between the 2 decks.
Below the 4 domes is what was the engineering section but has been repurposed as the agri-engineering system deck. The only change from before is adding the two elevator systems to the middle deck.
The 6 habitation decks I've sort of got drawn out - they are also 3x3 geomorphs. What I've done is made the preliminary maps, so a 3x3 map with the ids. The central plan is one of the interesting elevator shafts. Deck 6, bottom deck, for instance, looks like:
125 115 125
111 205 111
125 115 125
Where 125 is a cargo deck (and goes to the deck above), 115 are the lower vehicle bays, with 116, the upper bays, on deck 5 above. 111 is the lower level of the arboretum with 112, the upper level above.
I'll map those out but I'll probably print them out to have at the table, along with my dry erase battle map if needed. There are medical facilities, more cargo, entertainment complexes and a variety of quarters. as each deck is 1800dT, this is still a huge ship.
Not sure what to do about the exterior docking port - will it or will it not dock with the ship our travelers use? Or will they have to make the leap - better hope everyone has basic vacc suit skills!
Towards the top we have the bridge and avionics, along with the magnetic shield that helped move stellar debris out of the way. I made these with 2 half geomorph edge sets. The avionics desk also has 2 obvious airlocks.
No comments:
Post a Comment