Found the spreadsheet - not entirely certain about parts of it as it will require a deeper dive into both it and the rules
"Using a 500 Dton streamlined hull, it has a M Drive 3B4, and a P Plant Q2 giving performance of jump-0 and 9 g acceleration. There is fuel tankage of 108 Dton, enough for 8 weeks and 0 jump-0.
The ship has 8 control consoles, 15 operating consoles, and a Gen m/5 computer.
There are six sensors: an Ult DS Surf Commu-14 +4 A+12 PA(Elec), a DS Surf EMS-14 ±0 A+12 PA(Elec), an Adv DS Surf Scope-12 +3 A-- P(Phot), a Mod DS Surf Neutr-14 +2 A-- P(Grav), an Adv G Surf Jamme-14 +3 A+5 A(Elec), and a DS Surf Steal-14 ±0 A-- P(All).
There are four staterooms for the crew with a Comfort of 2.
There is a weapon: an Ult D T3 Mini-14 +4 H:3 Def+3.
There is a carried craft: an ATV-W in an Interior/Hold.
Cargo capacity is 45 Dton. The ship requires a crew of 22: a pilot, three sensor operators, eight engineers, an administrator, two medics, a gunner, and four troops. The ship costs MCr 922.4. "
So pretty darn expensive and it indicates I really need to either play with that spreadsheet some more to figure out how to use, write my own via spreadsheet or software, or, as my group has nary a gearhead among them, don't worry about it other than a presumed threat level if an encounter happens (i.e., your ex-Navy character knows you have no chance to outrun or outgun this to you can easily outrun this ship and it has nothing to attack with). MOAR in ship details as well I suppose.
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