Sunday, May 26, 2019

So Not A Traveller Post

Sorry - but I believe the next game we've got I'll be running a Fantasy Trip game. Probably 3 sessions, so the general plan is:

  • Session 0: Basic overview of The Fantasy Trip, Character generation, and an intro to the world. And they all meet in a tavern...
  • Session 1: Travel to the hamlet where the dungeon, err, mushroom is that the Dwarf mage wants for her client. We may actually start into the dungeon depending on how things go.
  • Session 2: into the (small) dungeon.
Three sessions as at least two of the players will be going to Origins. Last time I went I want to say was Origins 82 in Baltimore. That's where I ended up getting Cosmic Encounter from the original developers and not a whole lot more. On a high school budget!

As this is a more tactical game than some of the gamers are used to, we'll just see how combat goes. What I am hoping is to (1) keep people entertained and (2) let this intro work well enough to play more and longer games. I've added a Trello board that one of the players has access to. What I am hoping for is a shared world.

I've not developed a whole lot on the political, religious or any other aspects. The main thing is that Edge City is a relative metropolis that encompasses multiple races, and anything that can be bought can probably be found here. The intro to the adventure is below the overland map for the game below.



Overview 

The weary travelers have come to Edge City to seek their fortunes, find lost loved ones, or have started some quest. The caravan that they have travelled with along the Downunder Route has past vast farmlands, strange woods, and they have seen the sound and fury of the East Sea as well as felt the calm ocean winds. They have heard the rumors of political unrest, of villages of witches and fey creatures. The caravan guards have joked about Stubboon as they also wondered about his lost fortunes. As they approach Edge City, they hear of the many various Guilds in the city, from the lofty Wizards Guild to the quiet rumors of the Thief’s Guild. They hear of the many temples, taverns, hostels, theaters that a large city encompasses. They hear of the myriad of races that inhabit, albeit tensely at times, the river-spanning metropolis.


As they crest the last hills, far past the farm lands, they can see the city walls, plumes of smoke from industries. Their journey as part of the caravan is coming to an end. Where will they go next?


Edge City


Edge city is a large, wall-encircled city that spans the F’urth River. There are dozens of small villages in the surrounding areas. Edge City is primarily human, but almost all races are present or have passed through. There is a City Guard that mans the walls and patrols the streets. Pretty much anything may be found in Edge City, for a price.


And the price for entrance is 1 silver. Passports of a sorts are given for visitors, and must have the official stamp. The stamp is good for 1 year. Local residents are generally known by the guard and rarely stopped. The guards are often quite talkative, and will, if asked, direct visitors to various inns and taverns. Some have family running inns outside the city walls, and those are generally a bit cheaper.


Housing ranges from $1 to 1GP/night, usually with breakfast. Dinners are extra.

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