Sunday, August 31, 2025

Traveller System Update 20 - Minor updates

I only needed to add the star type (B0, B5) and going with the assumption B = B0 to match the system features page. In doing the basic CRUD (which was mostly already in place) it turns out it is pretty clunky. But I am a step closer to making the dropdown for the system features to match an actual star type and all that. I may get to that later today or tomorrow. I also want to really update the details view of the zones, probably to better match the table in the book. We'll have to see if I can manage that as technically each column is a record, and most systems prefer to put records horizontally. 

Basic Stellar Sizes misnamed as stellar types

editing the size and adding zones. Which can keep adding to the bottom of the screen. Need to rethink that!

Details for stellar systems, each record is horizontal. Need to switch to a vertical thing. Somehow. Probably a partial



And thinking I need to just make an index page of the updates or else not even include them as there are a lot of posts with software updates and doubt anyone really needs them. I may do an index page that includes that list, as well as my two indices to the various Traveller careers and the OSE race/class stuff and my fantasy pantheon. Mostly to make it easier for me to find things!

And the last day of August! As per Rocky Horror, time is fleeting!



Thursday, August 28, 2025

Trav System Update 19a - Need to look at the process

Realizing I needed to get more data in there so I can continue to work in creating the system generation, I noticed something odd from the table. But in thinking about it, perhaps you roll once for the presence, then once for the quantity. Yeah, that must be it (it has been years since I went through Book 6 system generation. I have been spoiled by using Heaven & Earth. For at least 15 years now - I keep the installer on a cloud drive. Amazing it has worked since Windows XP I think. One of the advantages of Windows - they tend to be a lot more backwards compatible than Macs. Of course, Macs also have their strong points. I use Windows, Macs, Linux and like all of them really. One of the reasons I still edit with vi - it is available everywhere!)

But I digress, and this is only a 19a update as all I did was adjust the column headers on the system features table so that it fit better. At least on my screen. But the question I was wondering when entering the data is that we can have a no in the gas giant or belt column, but still have a non-zero value. Then, d'oh, you must roll separately! I am old and sometimes slow, but I do catch on eventually!

Pretty much as per the book

And just in case you may be wondering why I am having to enter data vs just coding it all in: I really think everyone should be able to tweak things. Yeah, a lot of work to set up but then it allows for a lot more flexibility. 

Rob Eaglestone has also released Imperiallines 9. I did get it, have the others, and one of these days will really try to read them. There is a game buried in T5, I just have to find it! And I do want to try & run it one of these days.

Anyway, being a 3-day weekend, hopefully I will get enough data in there to get another few steps into the system generation process. My next goal is to get the primary stellar type and from that, set the main planet into the habitable zone of it is not a planetoid belt. But that also means linking the stellar types from the table to the stellar types table. Ideally, we'd actually use the stellar types table as a drop-down. So, I may have to do that & rewrite a few things. Else we have to match and as technically a professional, that is just sloppy and prone to user error. Which will require a DB migration or two. And take more time than you would think. But it is safer. And better. Dang, will need to add a few more stellar types to at least match the table above (and maybe adjust that table as well - I'll admit to not being an expert at stars!)

Hope everyone has a great Labor Day weekend if you are in a place that celebrates that! At the end of summer. Already. Wow.

Oddly enough, my post on aging got a lot more direct hits for some reason. It was a bit of a downer but reality is what it is. I did remove the dead links on the blogs I follow at least. But as a lot of the places of origins for the blog seem off (usually they are other gaming blogs or sites), perhaps it just got caught up based on the subject or subject matter. Until recently Google was never on that list. And no idea about Sony!

odd origins

Related Posts for Traveller System Generator

https://traveller-ct.blogspot.com/2025/04/traveller-system-generator-part-1-of.html

https://traveller-ct.blogspot.com/2025/04/traveller-system-generator-part-2-of.html

https://traveller-ct.blogspot.com/2025/04/traveller-system-generator-part-3-of.html

https://traveller-ct.blogspot.com/2025/04/traveller-system-generator-part-4-of.html

https://traveller-ct.blogspot.com/2025/04/traveller-system-generator-part-5-and.html

https://traveller-ct.blogspot.com/2025/04/traveller-system-generator-part-6.html

Part 7 towards the bottom here

https://traveller-ct.blogspot.com/2025/05/traveller-system-generator-part-8.html

https://traveller-ct.blogspot.com/2025/05/traveller-system-generator-part-9.html

https://traveller-ct.blogspot.com/2025/05/traveller-system-generator-part-10.html

https://traveller-ct.blogspot.com/2025/05/traveller-system-generator-part-11-and.html

https://traveller-ct.blogspot.com/2025/05/game-switching-traveller-system.html

https://traveller-ct.blogspot.com/2025/05/traveller-generator-part-13-settings.html

https://traveller-ct.blogspot.com/2025/06/traveller-system-generator-part-14.html

https://traveller-ct.blogspot.com/2025/06/traveller-system-generator-part-15-and.html

https://traveller-ct.blogspot.com/2025/06/traveller-system-generator-part-16.html

https://traveller-ct.blogspot.com/2025/07/traveller-system-generator-17-minor.html

https://traveller-ct.blogspot.com/2025/08/traveller-system-generator-update-18.html

https://traveller-ct.blogspot.com/2025/08/traveller-system-update-19-system.html

Wednesday, August 27, 2025

Brass Rings Session 5: Rescuing Miss Fay

From the journal of Havarti Quickquill:

Upon entering the next chamber, the giant silver monster was holding a cage with a female Mouse. Bucky recognized her as Miss Fay, and it seemed the towering monster was going to take her someplace. It had a round head and four arms, two which were holding the cage.

Vishy, seemingly a master of the lasso, leapt up and managed to lasso the great thing around what looked to be its neck. John climbed the creature and took out a knife, while Jasper managed to leap to the cage, and took out some interesting tools. Miss Fay seemed thankful that we were there to rescue her, though she seemed somewhat distracted. Bisquik took the net he had been captured in earlier and threw it over one of the three balls the thing seemed to move with. Finster hurried over as well and took some courage and started to climb the shelf to help the sugar glider try to pull down the thing.

Vishy was getting pulled along the shelf he was on, Jasper seemed to be having difficulty with the Forerunner lock, and John was still hacking at the base of the arm where there seemed to be some sort of covering over the joints. I started to help pull the rope, but the great thing was still moving slowly to the door. 

Eventually Jasper managed to get the cage door open, and John was apparently starting to cut wiring that was under the cover he had managed to cut through. Finster climbed up as well (I think - lost track and not good at notes!) and, as Jasper, Miss Fay and John got off the thing, we managed to bring it to the floor with a loud crash.

As we dusted ourselves off, a giant mouse face appeared on the wall. A voice boomed out in the room: "I am the great and powerful Zo. Why have you knocked over my minion?" I squeaked in a bit of fear, but the rest of the group, stalwart adventurers all, seemed non-plussed by this giant face talking at us. I noticed John & Finster eyeing what appeared to be grates on the floor, where fresh air seemed to be coming from.

"You cannot be allowed to leave and let people know of what you have discovered here" the great voice booked out. Bisquik and Jasper both noticed that the giant mouse, who seemed to not quite be right or real, did not track any of our movements. Miss Fay also said in a quiet voice that she was actually wanting to be captured to find and talk to this Great Zo. Bucky was not so sanguine about her choice, and I know I was not either!

Somehow, though, Bisquik managed to assure the voice that we would never say anything to outsiders, and the door we came in, which had closed when we toppled the shiny metal monster, was now open. We quickly made our escape.

Miss Fay was wanting to go back - untold treasure and Forerunner technology was alive in there. Jasper noted that when Finster asked about Swiss cheese, there was a pause, and the voice said it was gasses. Jasper figured that meant that the Great Zo could read the Forerunner language and looked up the answer. Which Roquefort Rattlewick had already told us on train ride here, though Finster and Bisquik seemed inclined to disagree.

We decided to return to Endkeep Station and get word back to the Society and Dr. Crackers. Bucky & Miss Fay also mentioned that the Institute of Forerunner Studies would also be greatly interested in an active Forerunner facility.

Pinky treated us to lunch at the Grande Gouda Cheese Emporium. Which is also the only restaurant in Endkeep, though Bernice Longtail did mention to me in private that with the new station down the line to open soon, and more people coming through, she was thinking of expanding her hostel to include a restaurant. At the Cheese Emporium, our fellow train travelers were there briefly, huddled over a table, then left. Jasper seemed to be a bit concerned by Goudalyn Smokeveil and Swiss Cogsworth's actions, but we enjoyed the meal nonetheless. Three full courses of cheese! And some local teas Mr. Nibbles was very proud of. I think he said it was his cousin's tea farm up in the mountains. 

Pinky left to get the Forerunner spider hulks moved to a train warehouse where they could be locked up and ready for the Royal Line. It would be 5 more days before the train returned to the Great Tree, and he wanted it safe. I managed to make a concise report as well and rolled it into one of my missive tubes. I would leave that at the station master's office, though I was planning to go back as well and make my report in person. For some reason, Jasper left by the back entrance while we left by the wide front doors, passing two of Mr. Nibbles offspring cleaning the floors. 

Pinky came back, pulling a cart behind him. He was quite distraught - one of the spiders was gone. Stolen! Realizing that Endkeep Station has no constable or sheriff, our group figured they may have to solve this mystery themselves. And Miss Fay, along with a more reluctant Bucky, were planning to go back to the Forerunner lab.

Finster and John (I think!) went to check out Pinky's place, looking for clues. Bisquik made a quick circuit of the town, asking questions. Vishy was gliding overhead, looking for anything out of the ordinary. We found that the town really got busy on the weekends when the farmers came in, there is no house of ill-repute, Miss Smokeveil and Mr. Cogsworth had rooms rented to the end of the week, apparently to go back on the train, the blacksmith mostly made nails and tools for the train company and did not have weapons, and Miss Ophelia did carry hunting rifles and ammunition. Realizing the value of more Forerunner knowledge, I felt extending Dr. Crackers' funds to cover the purchase of two rifles and 3 bandoliers of ammo would be acceptable.

Vishy saw a bit of smoke off near Pinky's, and with a spyglass saw that Finster and Jasper were also moving to that patch of smoke. 
Addendum: I found that neither FInster nor John had found any clues at Pinky's but John had noticed the smoke, and they started towards what looked to be a homestead off in the distance.

And that is where the game was left. It will take the rest of the group about 45 minutes to get out to Pinky's, so the two out there are on their own for a while. I have about half a dozen ideas of what to do with the cabin and will write some out this weekend, maybe even make a table and have some rolls so even I won't know where things are going. But I do have some threads in play I want to see through.

the robot though should have 3 omni-directional wheels. but I like the image


AI sadly. But I liked this view of Miss Fay
I also added a few things in the journal that were not covered but trying to expand out Endkeep Station a bit. A new restaurant attached to the Eastern Hostel, a tea farm up in the mountains. 

Characters We've Met

Miss Fay

Goudalyn Smokeveil

Swiss Cogsworth



Bernice Longtail and Jason, owner of Eastern Hostel. Has eyes for Bisquik

Mr Nibbles, proprietor of The Grande Gouda Cheese Emporium


Monday, August 25, 2025

Aging Out

An odd interstitial post. First, I made more progress on the software after that last post - I had some time and wanted to work on it Sunday. I'll have details in a bit, though tonight's game recap will probably come first. And I've got an idea, and will see if I can pull it off tonight :) As a hint, does the name Oscar Zoroaster Phadrig Isaac Norman Henkle Emmannuel Ambroise Diggs ring any bells? or at least tornado warnings :)

But the sad part was I got to thinking about people we've lost over the years. We've lost a number of people over on the COTI boards. While I don't know them personally, I've intereacted with them over the years. And I've also noticed a few people getting worried when some of our board friends don't post. Most of us over on COTI are older - Classic Traveller is probably a lot of 50+ year old people, mostly men. 

But what was the odd moment for me is that two of the blogs I have linked on this page no longer have authors: the people behind the blogs have died. These electronic memories of people will stay up for a while, but eventually, like everything else, will close down and no longer be available. And it got me to thinking about all the stuff I have online. While I am not worried about it really (I'll be gone) all the stuff I've squirreled away will no longer be accessible. I do need to leave logins somewhere I suppose. But I also wonder if I could gift all the stuff I've actually bought over the years to someone or something. I know my family does not want it. Tried as I might, they never got into gaming.

And yeah, oddly I am at the point I do read the obituraries on occasion. I joke that the last suit I bought is my death suit, as I wear it to funerals more than anything else. There was a neice's wedding this last summer, but other than that, funerals. Guess getting older does change your perspective on a lot of things.

And I'll note that while I am 61 as of this post, I don't foresee any health issues or anything (well, I did an extra hard leg workout yesterday, so getting out of my seat is more difficult than usual!) but you never know when the random fish truck will careen into you! Life is strange that way.

But it was while checking my linked blogs for some reason that it hit me: those people will never post again. And it is an odd thought to realize that people following you (not that I have all that many but it is still gratifying that some people read this). Although, as I've said many times, it is mostly just me muttering to myself and that is good enough for me. And at least one of my posts is is Freelance Traveller, so a few other people will have read some of my non-linear postings. Heck, I've another TFT post that, as heretical as it is, may also get pushed to a fanzine. And I have credit for a trap years ago in another fanzine. Maybe I should get better at writing and do more things that can get published.

Anyway, I'll clean up the literal dead links - those blogs that no longer exist. I'll leave the ones up from those that are still active, and if anyone wants me to link their blog here, please let me know. 

And as yet another quirky thought - I miss the Traveller WebRing. Hitting "random" on that was just pure gold in scratching my Traveller itch. There is the Freelance Traveller site listing here. I don't think I am listed on that page, but as not all of my posts are Traveller related, that's okay. And if I wasn't technically working right now, I'd dive into some of those sites. But alas, back into figuring out strange issues. 

Saturday, August 23, 2025

Traveller System Update 19 - System Features

I started out adding the "Continuation Star System" by following the book, then realized I needed to add yet another table - the system features table. I did all that, got basic CRUD working, but also think I may have to really think about adding versions to some of these tables. For instance, you may want to be able to use the software to generate systems in different versions of Traveller. Currently it is primarily Classic, though the table could be used for any system I only have 1 version in the process. 

So, I am thinking of adding yet another (!) table - versions. And those tables that need that sort of delimiter, such as the system features table, could have that ID added. Then you could generate the system based on your version. Anyway - sort of simple to add later as most tables will not need that differentiation. System features, maybe starports, law levels, hmm, a few more possibly than I initially though. 

Anyway, I've added the system features table and basic CRUD but needs a bit of polishing. But I also added the first few steps of the generation service, which is when I discovered I needed more stuff to make that work. And this is why almost all software projects take a lot longer than expected: there are things we just do not anticipate. Of course, I should have anticipated this but alas, I blame the project manager (hey, I am throwing myself under the bus!)

Some of the rules listed under the table in Book 6 I may just hardcode in there. Not sure yet. While I'd like to make a lot of this completely under user control, not sure just yet how to add this type of rule. But if anyone wants me to think about it and implement that sort of thing, I know I can.

index view

edit

badly scanned book 6

Code for system generation - WIP. 

I got stuck when having to add the CRUD for this table, but the next step is to get the stellar type. Bad news is that we then need to cross-reference that stellar type to get orbit info so we can stash the primary planet into the habitable zone. If it is planet and not a belt. It is amazing the number of things to go through. And I do plan on adding flavor from some of the world builders stuff. It may take a while at the rate I am moving but it will hopefully happen!
 
So far, I just have get the planet, add that planet to our new system, and just the start of getting the stellar type. That was where I discovered I needed that table!

using TravSystem.Data.Repositories;
using TravSystem.Models;

namespace TravSystem.Services;

public class TSystemGenService : ITSystemGenService
{
    private ITPlanetRepository _planetRepository;
    private ITSystemRepository _systemRepository;
    private ITSubSectorRepository _subSectorRepository;
    private readonly ITStellarTypeRepository _stellarTypeRepository;

    public TSystemGenService(ITPlanetRepository planetRepository, 
        ITSystemRepository systemRepository, 
        ITSubSectorRepository subSectorRepository,
        ITStellarTypeRepository stellarTypeRepository)
    {
        _planetRepository = planetRepository;
        _systemRepository = systemRepository;
        _subSectorRepository = subSectorRepository;
        _stellarTypeRepository = stellarTypeRepository;
    }
    /// <summary>
    /// generate a new system based on a main planet
    /// </summary>
    /// <param name="id"></param>
    /// <returns>the new system</returns>
    public async Task<TSystem> GenerateSystemFromMainPlanet(int id)
    {
        TPlanet? mainPlanet = await _planetRepository.GetByID(id);
        TSystem newSystem = new TSystem();
        newSystem.Planets.Add(mainPlanet);

        // determine stellar type from main planet
        TStellarTypes stellarType = await DetermineStellarType(mainPlanet);
        

        _systemRepository.Add(newSystem);
        return newSystem;
    }

    //TODO: implement the complete system generation
    public Task<TSystem> GenerateSystemFromSystem(int id)
    {
        throw new NotImplementedException();
    }

    /// <summary>
    /// get the steller type; we will adjust the planet's orbit to be in the habitable zone
    /// </summary>
    /// <param name="planet">main system planet</param>
    /// <returns></returns>
    private async Task<TStellarTypes> DetermineStellarType(TPlanet planet)
    {
        // logic to determine stellar type based on main planet characteristics
        // this is a placeholder implementation
        var stellarTypes = await _stellarTypeRepository.GetAll();
        return stellarTypes.FirstOrDefault() ?? new TStellarTypes();
    }
}

Related Posts for Traveller System Generator

https://traveller-ct.blogspot.com/2025/04/traveller-system-generator-part-1-of.html

https://traveller-ct.blogspot.com/2025/04/traveller-system-generator-part-2-of.html

https://traveller-ct.blogspot.com/2025/04/traveller-system-generator-part-3-of.html

https://traveller-ct.blogspot.com/2025/04/traveller-system-generator-part-4-of.html

https://traveller-ct.blogspot.com/2025/04/traveller-system-generator-part-5-and.html

https://traveller-ct.blogspot.com/2025/04/traveller-system-generator-part-6.html

Part 7 towards the bottom here

https://traveller-ct.blogspot.com/2025/05/traveller-system-generator-part-8.html

https://traveller-ct.blogspot.com/2025/05/traveller-system-generator-part-9.html

https://traveller-ct.blogspot.com/2025/05/traveller-system-generator-part-10.html

https://traveller-ct.blogspot.com/2025/05/traveller-system-generator-part-11-and.html

https://traveller-ct.blogspot.com/2025/05/game-switching-traveller-system.html

https://traveller-ct.blogspot.com/2025/05/traveller-generator-part-13-settings.html

https://traveller-ct.blogspot.com/2025/06/traveller-system-generator-part-14.html

https://traveller-ct.blogspot.com/2025/06/traveller-system-generator-part-15-and.html

https://traveller-ct.blogspot.com/2025/06/traveller-system-generator-part-16.html

https://traveller-ct.blogspot.com/2025/07/traveller-system-generator-17-minor.html

https://traveller-ct.blogspot.com/2025/08/traveller-system-generator-update-18.html

Wednesday, August 20, 2025

Brass Rings Session 4: Into the Forerunner Ruins

 From the journals of Havarti Quickquill

At the grate we saw a great cavern - two huge flat trees dominated the room, and what looked to be shelves for giants were far off to the left. According to the map from Bucky, one of those flat trees was where he was rescued last year. There was no sight of him yet. An odd, flat round thing was whirring on the floor far away from us. I think it was cleaning this area for it was cleaner than some long abandoned place should be. And the lights hurt my eyes - bright flat white lights high up in the ceiling cast multiple shaddows on the floor.  
Finster got to work on opening the grate a bit more so that Bisquick and Vishy could fit through more easily. After that, with a spike from Jasper, Finster started in on jamming the spider doors. While he was doing that, John jumped up on the shelves. But somehow he must have triggered something as one of the spider trap doors opened up and a spindly, yet still quite large, spider came out. 

Vishy, remembering how effective the rope trick was last time, leapt up and managed to neatly lasso the metal spider. He landed on the shelf near John but on the other side of a box. These spiders must have been a bit stronger, as he was immediately pulled off the shelf as the spider went to attack Bisquick. While John shot at it with his pistol. Jasper moved into position and was also shooting at the thing. Finster managed to find it and kill it off with a blow of his pickax, leaving more holes in the metal carapace as smoke drifted out. And another spider from another hole came out - it scuttled right over to Bisquick and launched one its nets at the elderly rat, capturing him neat as a pin! Finster was trying to cut through the netting as the spider was dragging the struggling rat towards that northern door. John opened one of the metal boxes and saw it was full of glass vials and had had some Forerunner script on it. Jasper started shooting at it as John hopped over to a closer flat tree so he could shoot it. It too was finally defeated, more smoke coming out.  Bisquick was at the northern door, partially blocking it. And then it started to rain inside! 

That round thing seemed to hurry over, and small arms came out to life the first spider to its back. Forerunner tech is in high demand, so we tried to keep that platform from stealing the defeated spider. The rope was still tied to it, so Vishy was trying to hold it back. It got halfway to the door when it was also finally defeated. The floor was slick with water, but the rains finally stopped. I think it had to do with the smoke but have not shared my theory with everyone else. 

Bisquick shrugged out of the net but held on to it, thinking it may be useful. As soon as he did that, though, another of those round things came out from the end of the hallway in front of Bisquick. He used his staff to keep it from stealing our 2nd spider. And then I could hear Bucky's voice from the other chamber.

We killed off that second round thing, then started looking into the next chamber. Bucky was up high, in a metal cage. John climbed up, and Bucky complained about being trapped the last two weeks. He had some sort of dried food in a bowl, and water was in this transparent tube that had a metal tube sticking out - he had to lick a ball in the tube to get water!

John was befuddled by the lock, but Jasper apparently has some interesting skills. Climbing up and tying a rope to free his front paws, he had Bucky's cage open in moments. Getting out of the cage, Bucky told us that Miss Fay was taken a few days ago to another room. There was a door at the end of these shelves that had the same symbol that was on the odd thing hidden behind Miss Fay's mirror. There was no obvious place to put that thing. However, Jasper noticed a large square area that had a different color, and putting that thing up there made the door open up.

Inside, we saw that Miss Fay was in another cage, but getting picked up by some strange, huge thing on wheels or treads! It was a giant silver monster unlike anything I've seen before. I'll add some drawings when I have time.

sometimes simple is good

And stopped there as that was as far as my notes went. And it was 8:30 or so, and as I get up at 4am, getting past my bedtime! Still need to think about where we are going next - a lot of possibilities if I let myself be open to more fun stuff. It has been noted I am pretty literal about things. While that is part of being a good developer, it is not so great in games sometimes! But I do have ideas, but it also depends on what the players want to do. Not sure if Pinky's ornithopter will be able to take two more passengers, and possibly more spiders. 

Anyway, the flat thing is made of plastic and is an RFID key card. The characters have no idea about plastic or RFID. And one of the players mentioned Gog the robot when I described a silver robot with arms. So we are going with Gog! Maybe I should watch it this weekend. 

The question also came up as to how old these Forerunner structures were. Honestly Brass Rings is pretty bare bones in terms of that sort of thing. But it is 1000s of years old, but the technology is beyond what we have. Behind the scenes / meta-gaming, systems are being maintained but entropy will win out eventually. While Gog seems to be working fine, there may be glitches in its system. Though not going to move over to horror, there could be rodent skeletons in this lab! For this is a lab, and has basically spiders for cleanup/pest control, and the Roombas for keeping the floors clean. No one rode the cleaning machines I am sad to say. Had someone rolled up "ride the lightning" as an objective, that would have counted!


And yes, hoping to get a bit more work on the Traveller software this weekend. But I do need to think & plan for the next Brass Rings session as well. And stat out the robot - AC is 5 but how many hit (aka pep) points? A lot as it is huge compared to mice, rats, moles and sugar gliders!

Sunday, August 17, 2025

Corsairs Session 3 - Map Heist

 We were down one player, but up another player who can rarely show up (as I've said way too many times already - adulting is hard!) I had a jump scene basically, and bringing in an NPC to be played by a player is a heck of a lot better than me trying to play one!

He does have a background to fit into the game:

A citizen of the Alderil Empire, you became disturbed by its legal use of slaves. While you are a citizen, you've had people you know arrested and, depending on the crime, slavery was a valid penal experience. And the mines on the surface world are dangerous with a high rate of lethality. 

The last few years you have provided both information and clandestine aid to Repencarres Domain, a much smaller empire west of the vast Alderil Empire. Your contact, Lady Addrienne Pennyworth, Repencarres Domain Factor of Trade Station 412, has recently reached out to you to help the Windrazor, a small corsair with a letter of marque, to find a mine under the Dulcet Spire. You have a map of the mines, smuggled out by one of your fellow anti-slavery compatriots.

Essentially a way in and out of the Alderil Empire, a citizen who actually has valid papers and all that. But helping out. 

The session starts with everyone other than Henry in Lady Addrienne Pennyworth's office on Trading Station 412. Henry was ill from some bad rum (our missing player) so was aboard the Windrazor near a bucket. 

The Factor has tea served (actually Shou Pu'er tea, though the tea set was technically a cappuccino set but hey, it matched! Pastries were also served at the meeting, though in real life a bit later). After introducing Matthew Robards of the Alderil Empire, her Ladyship and Henry, her secretary excused themselves as to not get involved and have plausible deniability.  The crew are wary at first, but Matthrew presents a map of the mines where Batrina's siblings may have been. It was rolled up in his cane - apparently a good place to store documents. And Matthew has seen Captain Penny's father, about a year ago, in a prison (there was a very excellent lore roll). But where he is now is unknown, though probably moved to a mine somewhere.

However, the issue is now where is that mine - they know it is under the Dulcet Spire, a 2-day trip past the Empire's borders, about a week away in total. But somewhere within a few hundred square miles does not lend itself to a quick in and out trip in what is essentially enemy territory. Realizing they need a map, the convene the meeting to see about visiting the map office. Being a neutral trading station, there are commercial map libraries available that may have information and maps such as mine locations. Normally kept under lock and key but available to those who have the correct paperwork, these maps would greatly increase their chances of finding the mine before the Alderil Navy finds them.

Scoping out the map office, it is a building not too far from the air wharves, readily available for ship captains and Sail Masters. Inside was the principal clerk and another clerk, cleaning the shelves. There were also a couple ship crew members, copying a map. Maps and supplies lined the walls, and at the back of the office were 2 doors, both with "Private - Authorized Personnel Only " plaques on the door. 

Captain Penny takes some rum, splashes a bit of it and gargles. He veers into the mapmaker, who now has a giant streak of ink across the map. "Excuse me miss!" our captain slurs, further upsetting the map copier. Leaning and knocking over a map case, he has all attention on him while Matthew checks the back doors. The first is not locked to his surprise. Darting in, he sees a stairwell leading to the 2nd floor, and an office desk covered with some papers. Upstairs a quick check shows a storeroom: reams of paper, ink pots and various supplies. Back downstairs and, with the scuffle still going on, he tries the 2nd door. Which is locked. And after 2 or 3 failed attempts, decides the risk is too high as there is only so long that the captain and his crew can keep attention from the clerks and crew. 

Now, I probably have a pre-made map from one of those Kickstarters I backed that would work but I really did not think that far ahead, so did things the old-fashioned way: wet erase markers!

And as I really have no minis that match, and this was pretty abstract anyway, dice worked as markers. Because of course we have plenty of dice!

Deciding that the best time to see about that secret locked room as 2 hours before dawn, the crew relaxes and then heads out. While Captain Penny is at the corner of the alley and main street to keep an eye on the guards that come by, Batrina, Lionel & Matthew head to the back, rope & hook from the ship ready to go. Sadly, apparently the smell of Henry's cick bucket was still in Lionel's nose as after 3 attempts, he still did not manage to get the hook attached to the gutter. Trying to get Tibs to fly up, he tossed a pasrty to the roof hoping the dragonette would fly up. Apparently, he was too sleepy and did not. Frustrated, Batrina just climbed the wall - her prehensile toes for climbing trees are also good for climbing walls. Lionel and Matthew climb up, Lionel barely making it while Matthew climbed like a spider money (note that this game has exploding successes, and unlike myself, this player gets good rolls most of the time). 

Around this time two guards are coming around the front, and Captain Penny again plays the drunk. There is some play back and forth as Penny keeps the guards busy. Batrina is on the roof keeping an eye on things, and Lionel and Mathew break into the private map room. Using the card catalog* (which most of us have used, but we had to explain it to the 18-year-old gamer), they do find a map relatively up to date that gives the mine location. Apparently, Empire ships sometimes need the map and can get access here as the Trade Station is neutral to all countries. 

They make their own copies of the map and skedaddle back, and they all meet back at the Windrazor. I did not make Lionel roll to get down the rope - I was worried more dice would go into the already overloaded dice jail!

And that is pretty much where we stopped for the day. I was originally going to go ahead and just plop the group at the mine, but with one of the players missing, figured I could play the Rogue One thing to show how they got the maps they needed (that I need to create as well!) At least no Bothans died getting the maps out!

setting up a mine

temporary usage
But all was not lost - another friend came over Sunday morning, we generated some deep gnome characters in OSE and used the mines as a random dungeon crawl. Met 4 adventurers, the water fiend above and almost drowned, and managed to walk our way past 8 wererats (as I decided to get us started at level 3 but as we have no silver weapons, we would not be able to hurt them. Note to self: maybe start off games with silver weapons. Just in case!)

Hopefully people had fun, and it was a busy game weekend. Next weekend probably no gaming: I am on call for work and sadly I take responsibility far too seriously. And my Sunday friend we alternate games and working out - I met him at the gym years ago and managed to get him into gaming). But hopefully a bit more work on the Traveller system generator as its been a bit since I've had time for that.

* To be honest, I thought I'd be a librarian growing up. I love books, worked as a page in a public library for 3 years in high school, and the university I went to I picked because it had a library science degree. But I liked computers even more and have been very lucky in that career. So, guess it all worked out okay, though I do wonder what would have happened had I gone into libraries instead? Wonder if I'd ever end up a feral librarian?