Saturday, September 16, 2023

Traveller 3 session game - Pregens

One of the players will be unable to play for 3 weeks, so I get to run a 3 session Traveller game! I've an entire weekend to put together an arc that should last for 3 sessions. To start, I'm going to generate several characters and they can pick and choose. We've decided to do a bounty hunter game as that is pretty focused and has a definite endpoint: get the bounty! 

I have a few bounty hunter careers, and actually did one a while back in the character challenge. Though he only lasted 1 term and was generated using the Cepheus rules. As this is a quick game, I am not going to go through the Cepheus backgrounds and all that, but since most of the careers have the events tables, there will be in-career events for things that shaped the characters.

I am also leaving the cascade skills as slots, so that they can pick the specific skill they want. Same for the benefits - roll a gun and they can pick a gun. I'll have the list of options at the end of this post.

Probably not as exciting as you would think...


Character 1: Mongoose v1 Agent: Bounty Hunter Thieftaker

A bounty hunter that worked along merchants and merchant vessels, hauling in criminals for the price on their heads.
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Final Stats

UPP: 975A67 age 34, Trust 6, Rank 2 (Bailsman)
Skills: Investigate-2, Persuade-1, Carouse-1, Gun-0, Melee-0, Recon-0, St4alth0, Streetwise-0, Trade-0
Cr13,000, +1 END, Gun, Gun
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Career

Initial UPP: 874A67

Term 1 (age 18-21) Basic Training, picked up all basic service skills at 0. Made promotion to Rank 1.

Chased after a target the entire term but never caught them. 

Term 2 (age 22-25) +1 STR. Not promoted.

Not paid in full for a bounty, -1 DM for all subsequent benefit rolls (taken into account above)

Term 3 (age 26-29) Investigate-1, promoted Rank 2

A renown legal advocate attempts to throw your company to the media to get your mark off the hook. You succeeded in the persuasion roll, +1 Trust and +2 to next advancement.

Term 4 (age 30-33) Investigate-2, promoted rank 2, Persuade-1

A powerful criminal organization attempts to bribe you. (even/odd, and rolled odd so you refused). Gain +1 Trust.

Decided to muster out after that last bribery attempt. Collected Cr13000, +1 END and 2 guns (or 1 gun and +1 skill in that gun)

Character 2: Mongoose v1 Agent Bounty Hunter Shiptracer

You worked as a galactic tracker of starships for a living. Then as a special operations police officer. 
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UPP 886655 age 25, Bounty Hunter Shiptracer 1 term (Trust 1), Polic Special Operations 1 term (Trust-2)
Skills: Astrogation-0, Comms-0, Computer-0, Gunner-0, Pilot-0, Sensors-0, Heavy Wpns-0
Law Enforcement  Equipment
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Career

Initial UPP: 886655

Term 1 (age 18-21) Basic Training Astrogation-0, Comms-0, Computer-0, Gunner-0, Pilot-0, Sensors-0

There is an opening in the local police force and they really want you! You may automatically qualify. Even we become police, odd stay as a bounty hunter: huh, we could have a copper on board! Choose to enter the police! On the way out the door you pick up some law enforcement gear!

Police Career, Special Operations

Term 1 (22-25) Basic Training Heavy Wpns-0. Barely survived, but a political shift forced you out of your new career. But do gain the trust of the local police force.

Character 3: Mongoose v1 Agent Bounty Hunter Shiptracer

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UPP: 87B988 age 39, 5 terms, Rank 4 Star Tracker, Trust 3
Skills: Pilot-2, Astrogration-1, Computer-1, Vacc-Suit-1, Comms-0, Gunner-0, Pilot-0, Sensors-0
Cr16,000 TAS Membership, Law Enforcement Gear, Combat Implant, Armor, weapon
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Career

Initial UPP: 87B988

Term 1 (18-21) Basic Training Astrogation-0, Comms-0, Computer-0, Gunner-0, Pilot-0, Sensors-0 Promoted Rank 1 Navitracker, Astrogation-1

Spent an awful amount of time in underground casinos looking for your mark. Deception-1

Term 2 (22-25) Gunner-1, Rank 2

Sent to another planet to search for a particularly difficult mark, Sadly, you did not get him.

Term 3 (26-29) Investigate-1, Rank 3 Finder

A charming mark convinced you to let them go, -1 Trust but extra cash benefit roll

Term 4 (30-33)  Computers-1

You hitch a ride to a mark on a Star Marine and learn a few things; pick up Vacc-Suit-1

Term 5 (34-38) Pilot-1 Rank 4 Star Tracker (Ship Share) Pilot-2

Life Event: someone close to you died, perhaps a family member or a buddy in the team you are in. You decide to retire.

Character 4: Mongoose Agent Bounty Hunter Bondsman

You spent your time hunting down escaped prisoners and bail jumpers for many galactic slams and Imperial prisons
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UPP: 7889B6 age 34, Rank 4, 4 Terms, Trust 4
Skills: Advocate-1, Melee-1, Investigate-1, Remote Operations-1, Carouse-1, Deception-0, Gun Combat-0, Medic-0, Streetwise-0
Cr30,000, Gun, Armor, Gun, Gun
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Career

UPP: 7A89B6

Term 1 (18-21) Basic Training  Carouse-1, Deception-0, Gun Combat-0, Melee-0, Medic-0, Streetwise-0, Hunter

You encounter aliens while tracking a bounty. No success on the roll, so just an interesting encounter. Promoted to Rank 1

Term 2 (22-25) Remote Operations, Rank 2, Bailsman, Investigate-1

You spent an entire term chasing a single target. And failed. Hey, it is a 10+ on 2d6, so hard to hit!

Term 3 (26-29) Melee-1, rank 3, Con Runner

You are in a position to take a bullet for your mark to make sure he gets delivered. You succeed but lose an eye, DEX-2, but then get promoted.

Term 4 (30-33) Advocate-1, Rank 4, Combat Implant

You are heralded as one of the best in the business. Your missing eye is replaced by a cybernetic eye giving you effectively binoculars and IR/light intensifier vision.

Character 5: Cepheus Bounty Hunter, Hunter

You are one of the people who hunt down those who have skipped out on bail & tried to run to another world to escape justice.
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UPP: 98C663 age 30 Bounty Hunter - Hunter, Rank 1, 3 terms
Skills: Gun-1, Language-1, Stealth-1, JoT-1, Survival-0, Tactics (Military-0), Recon-0, Streetwise-0
Cr4000, Armor, 1 company share
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Career

UPP 97C663

Term 1 (18-21) Basic Training Survival-0, Tactics Military)-0, Steath-0, Recon-0, Streetwise-0, JoT-1, not promoted, Language-1

Being in pursuit of a target often involves being intimately familiar with the cultures of other worlds. Picked up Language

Term 2 (22-25) Not promoted, Stealth-1, Gun-1

You spend a lot of time at the gun range, Pick up Gun

Term 3 (26-29) Rank 1, Stealth-1, +1 DEX

Life Event: something good happened to you! +2 on 1 benefit roll

So good in fact that you decide to head out on your own. Plus slightly miffed you've only been promoted once in 12 years...

Character 6: Cepheus Bounty Hunter, Repossession

You hunt down vehicles and ships for which payments are late or unpaid.
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UPP: 9B6798 age 30 Bounty Hunter, Repossession 3 terms Rank 3
Skills: Deception-2, Tactics-1, Pilot-1, Drive-0, Flyer-1, JoT-0
Cr 4000, Armor, Armor
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Career

UPP 9B6798

Term 1 (18-21) Survival-0, Electronics-0, Tactics (any-0), Pilot-1, Drive-0, Flyer-1, JoT-0, promoted Rank 1, Deception-1

You often have to deceive your prey. Deception-1

Term 2 (22-25) Promoted Rank 2, Tactics-1

Your success has angered a rival. Gain a rival.

Term 3 (26-29) Promoted Rank 3, Deception-2

A holovid producer has become interesting in following your team and the show becomes very popular across multiple worlds. A good time to join the entertainment career apparently.

Character 7: Cepheus Bounty Hunter, Support

You are part of the support network that assists bounty hunters
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UPP 989577 age 29, Bounty Hunter Support, Rank2
Skills: Slug Pistol-2, Investigate-1, Computer-1, Admin-1, Deception-1, Electronics-0, Streetwise-0, Broker-0, Advocate-0
Cr10100, Weapon, Weapon
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Career

UPP 989577

Term 1 (18-21) Basic Training Admin-1, Interrogation-0, Electronics-0, Streetwise-0, Broker-0, Advocate-0, Deception-1

Your job requires you go undercover; gain Deception.

Term 2 (22-25) Rank 1 Computer-1, Gun-2

Sometimes you just have to fight; Slug pistol-1

Term 3 (26-29)  Rank 2 Investigate-1

You work hard and play hard, Carouse-1. And too hard - you are asked to leave.

Character 8: Manhunters Independent Hunter

You hunt down criminals for your own enrichment.
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UPP A47857 age 38, Independent 5 terms, Rank 2
Skills: Tactics (Military-1), Electronic-1, Stealth-1, Broker-1, Recon-1, Navigation-1, Admin-1, Streetwise-0
Cr6500, +1 INT, Weapon, +1 Int, Armor
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Career

UPP A46657

Term 1 (18-21) Survival-0, Tactics (Military-0), Steath-0, Recon-0, Streetwise-0, Broker-0, Admin-1

Keeping records is important when you work for yourself! Admin-1

Term 2 (22-25) Recon-1, Electronic-1

Technology is the friend of the hunter, pick up Electronic-1

Term 3 (26-29) Rank 1 Stealth-1, Recon-1

You must be aware of your surroundings: get Recon-1.

Term 4 (30-33) Broker-1, Navigation-1

Targets often hide in inhospitable places. Gain Navigation-1

Term 5 (34-37) Rank 2, +1 END

You have them right where you want them: gain Tactics(Military-1)

Character 9: Manhunters Thieftaker

Killer - you deliver justice to the wronged by eliminating those who hurt them.
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UPP 9CD777 age 38 Killer 5 terms Rank 3
Skills Melee-2, Advocate (Law-1), Gun-1, Survival-1, Tactics (Military-1), Interrogation-1, Art/Science-1. Electronics-0
Cr80,000, Weapon, Armor, +1 END, Weapon
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Career

UPP 8CC777 

Term 1 (18-21) Stealth-0, Gun-0, Melee-0, Electonics-0, Recon-1, Rank 1, Gun-1

You need to be aware of your surroundings, gain Recon-1

Term 2 (22-25) +1 STR, Survival-1

Some targets are on hostile worlds, pick up Survival-1

Term 3 (26-29) Recon-2, Rank 2 Tactics (Military-1), Interrogation-1

You need information and gain interrogation-1.

Term 4 (30-33) Melee-1, Art -or- Science

Your hobbies help keep you sane. Take a level in Art (any) or Science (any)

Term 5 (34-37) Melee-2, Rank 3, Advocate (Laws-1)

It's important to know the laws on your target's world. Gain Advocate (Law-1).

Stuff To Pick

Law Enforcement Gear:
  • Flak jacket
  • commdot
  • stunstick
  • autopistol & 2 magazine or stunner
  • 2 smoke grenades
Pilot Options:
  • Small craft (shuttles) to 99 tons
  • Starships
Gun Skill Options:
  • slug rifle
  • slug pistol
  • shotgun
  • energy rifle
  • energy pistol
Heavy Weapons:
  • Launchers (rocket, grenade)
  • man-portable artillery (fusion and plasma gun, man portable)
  • field artillery (mortars and other indirect weapons)
Melee:
  • unarmed combat (martial arts, boxing...)
  • bladed (fencing, swords)
  • bludgeon (maces, clubs)
Deception:
  • Lie
  • Disguise

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