Friday, September 01, 2023

Our Own RPG Challenge, and final OSE game prep

We decided to run our own personal RPG thing a day challenge. Anything, stream of consciousness sort of thing. Part of it was because we just finished a pretty epic arc in the Delve game. We managed to clear the city of Calion of the Grendle (aka Hobgoblins), my character's mother was still alive, as were two of my missing Goblin cohorts that we lost months ago. My grumpy goblin Fugh, now King of the Goblins, and his boon companions Flick the half-Elf bowman and Orrum the fighter Dwarf, along with a hired mercenary group and an awakened basilisk, triumphed. There were some losses, including some of Fugh's guards and not one but two of our mage companions. We seem to run through our NPC companions no matter how hard we try to keep them alive!

Anyway, one of Fugh's royal guards is Gookin, a not-quite-right-in-the-head Goblin. He has attacked a giant snake by biting it, charges literally headfirst into battle. He has been both the clown in the party as well as someone who we've grown to respect, even if we need to keep him away from tasty goats.

In light of that, my first RPG item is for Gookin, Ogre Killer. And yes, he did kill off an ogre and kept an, err, interesting trophy. Later replaced by a leather bag with walnuts as it was getting a bit ripe. 

GooGookin’s Headbutter

A thick club sized for smaller humanoids such as Goblins or Halflings. Gookin’s Headbutter is an enchanted club when wielded by chaotic smaller humanoids. Giving a +1 (or +10% depending on mechanics) on a chance to hit. Legends have it that the mighty Gren, Gookin Ogre Killer, crafted this weapon and the Elder Viwulf enchanted it so that Gookin would not always use his head in attacks. Other stories indicate he may not have had the brains for this, and his fellow Gren crafted it for him. Critical hits roll on the table below:

1

Kneecaps the opponent. They cannot attack next round as they drop to ground this round

2

The Gookin special: a groin hit and the opponent cannot attack for the next 1d4 rounds

3

Dazed and confused: somehow managed a blow to the headpan. The target’s next 1d2 attacks are at disadvantage or similar mechanic

4

The Toe Smasher: the target is at a disadvantage the next 1d2 rounds and speed is decreased to 50% of normal speed

5

Lights out! Stunned so hard the target is seeing stars. Double damage but as stun (i.e., may knock them out but not kill them)

6

Glass Jar: the blow knocks out the opponent for 1d12 rounds


AI Goblin has some peculiar legs!

I actually prepped a bit as I am often out of time for the fun stuff. Well, out of time and inclination overlapping. I always want to be doing something other than what I am doing. A perpetual "the grass is always greener" sort of thing I think endemic to human nature. I have almost a dozen things ready. Several are overlapping and I'll do post on that set of things as it helps expand out my little fantasy world, as well as adding another god to my growing pantheon.

As for the final preparation, I've actually got a notebook and have printed out my players' character sheets (thank you all for getting them in!). I've been updating my Windemere Crossing PDF, and found I can cross-link within that. Those links persist in the PDF (which I'll include the still WIP thing. But it is allowing me to link my character descriptions to the locations they are normally located at. So that should make that part a bit better. I plan on actually using the OSE DM's screen as it has a lot of the rules I'll need. I will print out my NPC tracker to keep track of when the players meet the NPCs and try to take better notes. There is also a Dolmenwood calendar so we're going to use that to track the days. I'll add a few local holidays. And of course, I plan on doing a game recap within a few days. 

Interestingly, I've managed to get a coworker in to join us. He's never played an old-fashioned RPG, just the various video games. So this will hopefully be a good introduction for him! 

my set up for gaming (sorry, apparently panorama mode does not do monitors well!) and add books, pens, paper, etc.And yes, there IS a giant pile of LEGO behind that wall. 

Windemere Crossing (WIP)




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