The End Result
Iomaria A99889A-8 {1} (B7K-1) [7F08] BDe Im NS G NIL
Trade codes: PH, PA, PI. Naval and Scout bases, Imperial Knight, Marquis and Viscount representatives are present. Travel code Green, and there is a native intelligent lifeform present.
Orbits Tusog, a big planet in orbit 2 with a 248-day year, orbiting every 4 hours. There are 2 gas giants in the system, a smaller gas giant in orbit 0 and a large gas giant out in orbit 9. There are 3 ice worlds and 2 radiation worlds in the system.
Transit times for jump are generally higher due to Tusog's presence. Being tidally locked, one side rarely gets much in the way of sunlight. The dark side is the side facing Tusog, and most of the population lives on the other half of Isomaria.
The Process
Next, we create the gas giants. As this system has 2 from the PBG (402) from part 1 we have 2 gas giants. Interestingly we have 2 planets in orbit 2: Iomaria and the planet it orbits. Looking at the rules, we place a "BigWorld" in orbit 2. Interestingly, the gas giant table indicates 2 dice, but has a range of 1-13, indicating there is some sort of DM somewhere I can't immediately find. Going with straight 2d6, our first gas giant is a small gas giant (rolled another paid of snake eyes!). This is the size of Neptune, size L. There is a note about fuel skimming needing GG size / 10, so a ship will need at least 2.1G. Apparently in T5, you need at least a M3 to fuel skim. Though honestly, couldn't you just slingshot and use gravity to dip into the atmosphere & get flung back out? Pretty sure that ship from 2010 did not have M3. Of course, it also was not pulling in hydrogen to convert to fuel.
But I digress: we have a size M SGG. Placement is relative to the HZ, which for our KV star is orbit 2. I again roll low, so somehow, we have a small gas giant in orbit 0 around this dwarf orange star. Of course, hot Jupiters have been recently discovered, so we have a hot Neptune-size gas giant in close orbit about the system's main star. Our inner system gas giant has 5 moons.
Our 2nd gas giant is just under Saturn-size, size Q (24). This time I roll box cars - our large gas giant is way out in orbit 9, our about 5 light hours from the sun. This distant GG as 2 moons, but being so far away, probably no one ever visits. Especially at TL 8 which is early interplanetary pretty much.
At this point, we have:
- Orbit 0 - small gas giant with 5 moons.
- Orbit 2 - a big world that is orbited by Iomaria, our main world.
- Orbit 9 - the large gas giant.
- rolled a duplicate orbit, so it becomes adjacent to the LGG in orbit 8. Being outside of the habitable zone, rolling on the outer worlds table we have an ice world. Rather than rolling for the space port first, let's roll the stats as that really determines the ports. Especially for an ice planet light hours away from the main world. 768000. We have a standard atmosphere in terms of oxygen and nitrogen, but being an ice planet, without warmers you will die. That 80% hydrosphere is ice-covered oceans. Miles of ice over liquid water heated by the geothermal process. It has no moons. Our end UWP is Y768000-0
- Orbit 5. a rad world. Assuming radiation everywhere. Y670000-0. Some of the other worlds have fixed stats, and a valid assumption is no one is going to live on a rad world. It has 2 moons.
- Orbit 6, another ice world. Y110000-0. A small ice world with a trace of an atmosphere. There are no moons.
- Orbit 4, yet another ice world. Of course, being outside the habitable zone it is pretty much expected. Y100000-0. Nothing but ice! Maybe frozen methane. Two very tiny moons orbit this munchkin ice world.
- Orbit 7, another (you guessed it!) ice world. Y456000-0. A slightly larger ice world with a thin atmosphere and no moons.
- Orbit 10, outside the large gas giant, we have another rad world. Y445000-0. A thin atmosphere tainted with quite a lot of radiation this world boasts 3 moons. Perhaps captured from the large gas giant?
- the last world rolls on a different column, and we end up with an ice world way out in orbit 12. Y89A000-0 and no moons.
The most dangerous of all atmospheric types encountered by Traveller adventurers is the insidious atmosphere, defined as an atmosphere similar in nature to corrosive, but capable of defeating any personal protective measures in 2 to 12 hours.
Going with a chlorine-disulphur atmosphere with chlorine-based seas covering the entire planet. This gives us YECA000-0 as the UWP.
Bringing this all together:
- Orbit 0 - SGG M with 5 moons
- Orbit 1 - empty
- Orbit 2 - Big World Tusog and Iomaria in the habitable zone
- Orbit 3 - empty
- Orbit 4 - ice world Y100000-0 with 2 small moons
- Orbit 5 - rad world Y670000-0
- Orbit 6 - empty
- Orbit 7 - empty
- Orbit 8 - ice world Y768000-0
- Orbit 9 - LGG Q with 2 moons
- Orbit 10 - rad world Y445000-0
- Orbit 11 - empty
- Orbit 12 - Y89A000-0
- M1 8 hours
- M2 6 hours
- M3 4.8 hours
- M4 4 hours
- M5 3.7 hours
- M6 3.4 hours
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