Thursday, January 17, 2019

Session 2 Game Recap: From Q'Antar to D'Arlee

We had a different set of players out sick the last session. But to recap our adventure to date:

The first session brought the Travellers to the Q'Anatar starport, consisting of a few ferrocrete landing pads and four beat up 30 ton modules. Met at the port by the port staff, all three of them, the sheriff and one Lenard Catlow, they discovered a larger plot, found strong evidence of ill-deeds at the Catlow Range, and gathered some leads as to contacts on D'Arlee.

Finn's Tripper, an AL2m Dione class Far Trader, had just returned from picking up cargo from several other proving sites to be shipped back to D'Arlee. While our Travellers had no credits, being the victims of the skill-jacking crew. the doctor's assistant, Sabsawa, did have a credit card, and managed to book passage on the ship.  The 3 prisoners were transferred to the low berths to stand trial and whatever is needed on D'Arlee as there are no facilities on Q'Antar for prisoners. With a population of just 10 people living in a pseudo-steam punk western world, its all they can do to farm and get by at times. The mayor/sheriff/judge Agerimo Cigomas, packed in all the evidence and added quite a letter condemning  Lenard Catlow.

The Travellers are brought aboard, weapons stored in a locker next to the starboard air lock, and presented their rooms. Sabsawa immediately sets the humidity of her room to the maximum allowed by the environmental system.

At a suggestion from Qat, the ship's launch is delayed while the crew reviews the cargo to verify that there are no EMPs involved on this trip. After an extensive search, the cargo is cleared, and the ship launches. They make an easy transition to jump, and during the week, do general cleanup as best they can, as they are wearing a mismatching set of clothing they got from the initial proving grounds.

As we were missing a couple of people, including the character whose ship they were going to, we decided to go and end that session as they come out of jump space, and view the bustling world of D'Arlee.

D'Arlee is the capital of the quadrant and has over 10 billion inhabitants. It has a very busy class A starport.  I may play with some ideas posted on G+ about exiting the port: they will need to roll the local government level or above (or was that law level?) to get an exist visa to the planet itself. Admin, advocate and social class may all help, so I believe that the part will be able to get to the planet and follow up on the leads they discovered early on.

As a test, I am seeing if I can embed a PDF in this post. I tend to overdo setting things up that never get used, but as it is what I do for fun, it is all good. I've not detailed the startown much beyond a few locations I am snagging from the BITS Rendezvous book, just trying to establish broad impressions of various areas. The whole MOAN (Map Only As Needed) principle. Except that I really enjoy mapping More Than I Will Ever Use :)

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