As the game went a bit sideways, but not nearly as bad as it could have, I need to prep for the next session. As they have uncovered the majority of the plotting going on, managed to get some contacts over on D'Arlee for the dark web of skill jackers, I probably need to expand out that criminal element a bit.
I did use the characters from the Moon Toad book as the ship crew, and printed up my cheat sheet with images and a brief blurb on the front, and skills and notes on the back. I may even cut it up - it is basically a 2 column, 3 row sheet that has each NPC on an index card sized piece. That way, when playing, I could just have that particular card in front of me to let the players know who I am at that moment (as I cannot fake accents or anything).
While normally I would add that image here, I think it is too much of that book so I won't do that, I'll have to have another image as blog posts with pictures tend to do better :)
Anyway, for the next session, I've got the ship and crew prepped for the journey - they may be recurring or not, but for the moment they are just transportation to D'Arlee. For D'Arlee itself I need to expand it out a bit, possibly generate the seedy side of town if they are going to pursue the leads they got on Q'antar, and also prep the Navy hand-off of the lab ship, along with all the responsibilities that they will also have.
One of the issues with this group is that they are mostly D&D players, or other games where they get better stats and abilities as they play. Traveller does not work that way, and so a couple seem a bit disheartened by not being able to become super characters. Hopefully we can figure it out - they are getting an unarmed ship, so perhaps a small boarding action at some point to indicate perhaps arming the ship would be a good idea. And paying the crew will be important, although the Navy does have a job for them on the longer-term game play that involves our Barbarian player whose blood is full of nanites. I just don't want it to boil down to accountants in space!
I'll probably detail out some locations and the criminal part in the next day or so as they may get there Monday depending on how we finish up on Q'antar. As I've also got the BITS 101 Rendezvous, I can certainly incorporate some of those. I knew my Traveller hoarding could pay off!
D'Arlee from a sunny orbit (or perhaps from all the GPS image sats):