Thursday, August 10, 2023

Rune Dice - A Druid's Friend

My rune dice showed up, and having a Druid in the next OSE game, figure I could try & come up with a random Druid table. As there are d4s and d6s, figure a d64 table works pretty well!

Going with low rolls are better for whatever reason. So, a 1-1 is great, and a 6-4 is doom! Ask for help from the gods at your own risk! 

As my upcoming OSE game does have a druid player (and an NPC they may get to meet!), and I feel these dice are very druidic, I've made up this table should he decide to roll. And really need to decide how often. Think I'll add some notes above the table about that. 

While TFT does not have a druid class (or any class) a player could pick a lot of the nature-based spells and choose a druidic type of god to follow and call it a day. One of the many reasons I do like TFT - you can create any sort of "class" you want. Though I also like games where there are classes and specific traits, abilities and skills for that class. What can I say - it all depends on how I want to play.

This is a fairly generic table other than the sentient sword abilities and the major and minor healings, but those should be simple enough to map. For example, in The Fantasy Trip I'd do 2 points for a major healing, and 1 point for a minor healing (hey, TFT is brutal though I do house rule the "big boy" healing potion which is a d4 I have in what looks like a potion bottle. We like to roll it & see what comes out! There used to be a cork, but my cats have absconded with it.)

the "Big Boy" healing potion

And just how often can you roll? Depends on when you last rolled. The first roll counts as never having rolled before.

If it has been a month or more, subtract one from each of the dice.
If it has been 2 weeks or more, subtract one from the d6.
If it has been 1 week or more, subtract one from the d4.
If it has been less than a week, add one to the d4.
If it has been less than a day, add one to both the d6 and d4.
If it is in the same day, add two to each die.

So best used sparingly! The gods do not like to be bothered all the time it would seem!

1 1 Ask the GM any 2 questions

1 2 Ask the GM any 1 question

1 3 Ask the GM any 2 yes/no questions

1 4 Ask the GM any 1 yes/no question

2 1 Bear companion for 1d6 hours

2 2 Owl companion for 1d6 hours

2 3 Bear companion for 1d4 hours

2 4 Owl companion for 1d4 hours

3 1 A nearby plant suddenly glows and will cure serious wounds. It will last for 1d6 hours before the magic fades

3 2 nearby plant suddenly glows and will cure serious wounds. It will last for 1d4 hours before the magic fades

3 3 nearby plant suddenly glows and will cure light wounds. It will last for 1d4 hours before the magic fades

3 4 nearby plant suddenly glows and will cure light wounds. It will last for 1d4 hours before the magic fades

4 1 You find a four-leaf clover. Use up to twice to re-roll your last roll

4 2 You find a four-leaf clover. Use once to reroll your last roll

4 3 a piece of nearby nature gains a random "sentient sword sensory power" for 1d6 hours. Roll on that table for the ability

4 4 A piece of nearby nature gains a random "sentient sword sensory power" for 1d4 hours. Roll on that table for the ability

5 1 You hear a wandering monster appropriate to your environment

5 2 Wandering monster appropriate to your environment surprises you

5 3 A light rain (or if cold, sleet) starts

5 4 A heavy rain (or if cold, sleet) starts

6 1 Your shoes soles have worn out; if barefoot, you have a painful bunion

6 2 Your water bottles have all sprung leaks, leaving them empty and your clothing wet

6 3 Your rations have all spoiled

6 4 A sudden change in your surroundings blocks you in. A cave may have a ceiling collapse, the woods may surround you with thorn plants


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