The main port building was fairly small: some radio masts and what really looked like someone camping on the roof. There were some small warehouses next door, and Ewo and I sorted out our ship manifest and bounced over to the building.
Nicely enough, there were grav plates inside, so I was no longer concerned with hitting my head on the ceiling just trying to walk. After talking to the port warden (who was the same person who we contacted by comms a few hours back), we were directed to another building across what he called the quad. Apparently the grav plating covered a larger area than just the building. When I asked, Stin, the warden, told me that there was about a 200 meter area where the buildings were at, including some dorm type rooms for the locals to sleep in once in a while. Bone density and other health issues were helped by the residents sleeping in the port area every few days. Apparently there were sleepover parties and it was one of the times when the mostly disparate people gathered, shared any news, and generally caught up with each other. The warehouses, fuel depot and other facilities were "off-grid" to help with moving things around.
Finding someone to buy the medical supplies turned out to be a lot more difficult than expected: there was no local government, just a few groups of the "Hippies of Hendar", a name they proudly call themselves I found out. Our first few inquiries did not go well, and Ewo was starting to get a bit angry and perturbed by the lack of any sort of governing body. We had medical supplies they probably needed as they could not produce these themselves. Yet no one seemed to care or had the credits necessary. I felt there was some sort of irony in this, as I could see one of the buildings on the quad was where they actually printed currency. There were literally piles of half-printed money, but none to purchase our goods. There was a lot of low-tech security there, including what looked to be a small patrol on foot carrying shotguns.
We did unload the 230 tons of bulk freight we did have. It was made easier as we turned off the grav plates in the cargo hold. Though inertia is still a thing, it does make it easier for the alcohol-based port tractors they have to move the shipping crates.
We also started to search for cargo: Ewo and rented a buggy and started out searching the hills, so to speak. Having only 300-odd residents, there were only a few communes to look around for. Given a paper map and no GPS proved to be a bit frustrating, but there were paths so we did not get lost. On the second day of our sojourn, we encountered a native creature (world encounter: interesting or potentially dangerous encounter with some local wildlife; it's reaction roll had it run away). We slowed down and stopped at hopefully a safe distance, not knowing exactly what a safe distance would be. It stared at is a few minutes, then trotted off in a long, loping run that had it taking 20 meter strides before it was out of sight.
Cr2000 per character is really not a whole lot, though reading between the lines, this would have included ship fare and living expenses so quite a bit more than the Cr2000 says. As we do have a ship, we'll make her pay the full high passage rates for her and her bodyguard. We already have 1 Vargr on board, now there are three. It will make for some possibly interesting interactions. And, just why was Lady Khu even on Hendar? Honestly, I am going to work this into the back-plot that the Captain and "Egg" have been hatching (see what I did there?). It is still pretty vague in my head, but there are wheels within wheels here. I just need to figure out where I want to go with that.
And I can see how I may have handled this had this been a game with players: there were a few role-playing scenes here that would have been fun. My dialog, when I do it by myself, is somewhat stilted and dry. And while I can't think too fast on my feet, so to speak, it is more fun to talk and role play against live people versus just my imagination. Hopefully I'll get back to some face to face gaming at some point.
Finally, in looking at the map, there is really only 1 planet to go to from here unless they want to backtrack. Llamma, a planet I have detailed before. I'll have to poke the archives to see if I made a post about it. Apparently, I used it in one of my games as I have a directory full of maps and things, including a complete visitors guide! Next post - details on Llamma!
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