Sunday, May 15, 2022

Llovelly Llamma A367537-9

I did some very preliminary work on Llamma in this post. Time to expand a bit out on that world, and also see about adding some atmospheric effects to my worlds.

D'Arlee Quadrant 0806 A367537-9
  • Class A Starport, so a good resource with full repair and shipbuilding facilities.
  • Size 3, just over 3,000km in diameter, giving us about 0.37standard G
  • Atmosphere 6, standard pressure oxygen/nitrogen
  • Hydrographics 7, or about 73% liquid oceans.
  • Population 5, with about 200,000 people living on Llamma.
  • Type 3 government, representative authority, a self-perpetuating Oligarchy, with several Councils
  • Law Level 7, so open carry is not allowed, and personal weapons stop at the shot gun.
  • Tech level 9, so early interplanetary is supported locally. 
  • Agricultural world, one of the breadbasket worlds of the League

So, first, some early attempts add adding an atmospheric haze. I did add the clouds to the Mercator projection, mapped that to the sphere after flattening the image (condense all the layers; previously I was just capturing the planet layer, and not the clouds). The set a new layer on our globe, and "feather" the edges with a color close to what it should look like. Not too bad for a 1st attempt (technically, 2nd. My 1st attempt cropped off the atmosphere at the edges as I did not leave any space for anything to extend beyone the "edge" of the planet).

Perhaps a bit too stark, but practice, practice, practice (just not sure when I can do said practice). I need to play more with a few of those options to make it fuzzier, so to speak. 

Anyway, what do I have currently for Lllamma:
LLamma belongs with the League of Independent Planets, a small political grouping entirely surrounded by Imperial space. The League is an autonomous political grouping that works with the Imperium yet is distinct. LLamma is an agricultural planet in a binary star system. It orbits the primary star, an M1 V star named Acorn, in the first orbit. Boasting a class A starport and a population of approximately 200,000 primarily human inhabitants, LLamma is mostly undeveloped despite having garden world attributes. A standard atmosphere and 65% hydrographics coverage gives great swaths of farmlands. A small planet, there is only about one third of a standard G. The native population has adjusted to this gravity, but many homes and locations have started using grav-plates to strengthen those who may wish to visit the rest of the galaxy without wearing supporting armatures. There is a single gas giant, Llowel, and no planetoid belts. The secondary star, Bova is an M3 V star and actually boasts more planets. Llamma’s 26 hour day is in contrast to a short year of just over 52 standard days. LLamma is 0.2 AU from its primary which is barely above red dwarf in size and solar output. With little axial tilt, seasons vary very little. The equator is much warmer than is comfortable by humans, but as one travels to the poles the temperature become milder and more tolerable. The government of LLamma is classified as a representative authority, with several councils that control various aspects of the government. At TL 9, LLamma has basic grav vehicles but generally prefers wheeled or hovercraft. The light gravity also lends itself to easy flight via winged vehicles. The native flying wildlife boast impressive wingspans. From an Imperial viewpoint, LLamma has two distinct customs that may appear unusual. Highly ranked military figures are required to have clones. While these clones will not have the memories or abilities of the original person, they are raised to maximize their potential for military prowess. The second somewhat unusual custom is used for scientists: they often wear heavy fidget rings. An entire industry has grown up developing specific styles depending on area of expertise.
Llamma is part of a binary star system, so let's have fun with making a system map:
Not sure how well that will show up on screen, and for sure would not print that out unless I want to use up a lot of ink :) For printing I'd remove the space background and just have the orbits.

I did make up some special cargos for Hendar, so lets see what Heaven & Earth say about trade goods here on the garden world of Llamma.

FREIGHT & CARGO

Major Cargo: 5 lots:

Lot 1   Records (Data)  

15 tons

Cr 2,900/ton    Cr 43,500/Lot

Lot 2   Plants (Lumber) 

15 tons

Cr 2,900/ton    Cr 43,500/Lot

Cor 12+  Fla 6+   Exp 12+  Per 9+  

Lot 3   Raw Data (Data) 

15 tons

Cr 2,900/ton    Cr 43,500/Lot

Lot 4   Silver          

14 tons

Cr 2,900/ton    Cr 40,600/Lot

Lot 5   Nonmetal Ore    

16 tons

Cr 2,900/ton    Cr 46,400/Lot

Cor 10+  Exp 12+ 

Minor Cargo: 5 lots

Lot 1   Weapons         

9 tons

Cr 2,900/ton    Cr 26,100/Lot

Fla 9+  

Lot 2   Weapons         

11 tons

Cr 2,900/ton    Cr 31,900/Lot

Fla 9+  

Lot 3   Consumable Milks

10 tons

Cr 2,900/ton    Cr 29,000/Lot

Fla 10+  Rad 8+  

Lot 4   Protective Gear 

10 tons

Cr 2,900/ton    Cr 29,000/Lot

Fla 9+  

Lot 5   Writings (Paper)

11 tons

Cr 2,900/ton    Cr 31,900/Lot

Not really sure what that last column is for. Probably should look that up. And Blogger does not have a table entry process; easiest is making a table in Word and copy/paste that. It does NOT take an Excel copy/paste, but you can paste that into Word (or probably Google's own Documents) and then copy and paste from there. 

And interestingly, a 37% taxation rate based on whatever math Heaven & Earth uses (mostly MegaTraveller I think, I've never really wondered much). These are the basic cargos available. 

Passengers we don't have to worry about, as we are carrying the Vargr diplomat. But just in case (and one of these days, I keep promising myself, I'll have some sort of standard world info sheet so I have all critical data: UWP, travel times to 10/100 diameters based on maneuver drive, available cargos and passengers, maybe even system traffic profiles and random encounters. Of course, I've been promising that to myself for literally decades so it does not appear to be happening anytime soon).

High Passengers: 5; Middle Passengers: 2; Low Passengers: 6

And this being a world that exports agricultural products, one of the "breadbasket worlds" of the League, the reason for that class A port is not really ship construction or repair (and the whole question of how does a TL 9 system repair a TL C drive?). It is for the large cargo carriers that transport the foods across the League. Interestingly, I just got a new ship from 0-Hr which is a huge cargo transport. So yes, there will be some Nero Class Cargo Vessels at the port!

Cargo bays full of grains! Each of those boxy cargo pods are 6 decks high, really 3 decks of 6 meter decks. The mini is pretty big as well, so it does sort of dwarf his other minis. Now I really need to play face to face to land that sucker next to the character's ship!


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