Thursday, December 03, 2020

Windemere Crossing - People and Keyed Map

 I've been doing some minor updates to the original post detailing all the places, getting some numbers and colors to help guide you through Windemere Crossing. I'll continue that process, and my guess is eventually I'll try and do another PDF, perhaps a shared world if I can get any of my friends to run a game! It could be another base. While I like Edge City, it is way too big, though I do have that entire book on Ankh-Morpork so I do not lack for chrome there. But is it useful chrome? I'd like to make this a a useful place.


So now we have a color and number coded map, and the locations as previously noted. To make this useful, though, we need to have NPCs that the players can interact with, and have things. Perhaps even some mapping of how the NPCs may relate to one another. 

Digging into my ever growing stash of Kickstarter publications, I found this one from the Characters book from Fish in the Pot:

Rennor is a young black-haired Orc teenager who wishes to be captain of the guard. Found busily patrolling the streets, not affiliated with any company, her tall and stoic demeanor is cut short by her awkward proportions, lanky figure and cheap padded clothing stained to look like armor. While she is still shy of stopping anyone who is acting shady, Rennor has a keen eye and a sharp memory and is a friend to the community at large.

We've already established there is a single family of Orcs in town, and Lurbuk's oldest daughter is a vet at the stables. Rennor is the youngest daughter of 6 girls. Lurbuk's few forays into town for drinks often have gentle ribbing that he lacks any sons. She is friends with Keze Briarlegs, the town's second tailor. Keze makes the padded clothing Rennor wears on her "rounds", getting the dyes from Mika's textiles a couple blocks east of his shop. The sheriff, Ira Sprigbasher, looks at Rennor as one of his first choices when he does need a posse, simply for her strength and somewhat intimidating form. The deputy Ellis Newtonson is actually afraid of her, and dislikes the fact that the sheriff will call on her sometimes to help him, usually with rowdy brawlers. Being a foot taller and probably a hundred pounds heavier, Rennor is better suited for breaking up fights. And the townspeople that know her also know her father. And would rather avoid any confrontations with him!

Rennor notices everything that goes on about town, and is looked on favorably by most of the town's residents. She does steer clear of the half Elves and the Silver Pirate, but usually makes several circuits of the town and knows every street, alley and animal in Windemere Crossing. 

Using another KS publication, One Page Lore: Fantasy Folk (by Jesse Galena), and combining with the Fantasy Trip's Orcs which generally nasty and brutish, we have Orcs that are going to be stronger than most people, are despised in general by Dwarves and Elves (which is why she avoids the Silver Pirate!), and have a mental tenacity. They are carnivores, and while Lurbuk and family have nothing against eating a kill, fresh or not, cooked or not, while in town they do try and least have a modicum of manners. Not that anyone would say anything to Lurbuk's face! Orcs also have excellent night vision which is why Rennor will often patrol at night. 

Being a teenager, she will be your base 32 point character. She is someone visitors to the town might notice, and while at first glance think she is part of the town patrol, a closer look (2d vs INT) it will be easy to notice that she is wearing baggy clothes that only appear to look like armor, and the pike she has is just a stick with a rough-made knife tied with twine to it.  So my first NPC for Windemere Crossing!

Rennor Lurbuk, Orc female, 18 years old

STR: 14    DEX: 10 (adjDX: 9)    INT: 8
Skills: 
  • Knife
  • Brawling
  • Area Knowledge (Windemere Crossing and out to 10 miles or so outside the area)
  • Horsemanship (her father does run the stables and she helps along with her 5 sisters)
  • Running
  • Quarterstaff (she does practice but the knife keeps falling off, so she is not learning pole weapons)
Weapons, armor:
  • cloth (stops 1 hit; looks like real armor until you get close)
  • quarterstaff (1d+2)

So we also have some relationships here:




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