Sunday, July 19, 2020

Fantasy Trip - next session

No real session planned yet. The Skype sessions fell off as this game really needs maps and figures to play the dungeon combats well. But I can at least plan out the next session or two.

We left our characters leaving the desert city of Ceawla and heading to the ancient city of Tuvana, a city out of lost legends but rumors of vast magics and treasures. Tuvana is one of the adventures from a Kickstarter for the Fantasy Trip, and of course I got the hardback book and the megahexes. We've played one of the adventures out of the book and suffered our first character death. 

The trip out of the desert will take about 2 days to reach Tuvana, and I am going to add a labyrinth delve for them by using one of the encounters in Desert Encounters, throw in some treasures from some of the other PDFs I seem to be collecting, and possibly throw in some dungeon encounters once there.

I printed this map out on some vellum preprinted paper, and it really looks like an old map. I thought it was cool.
There will be a late night meeting of a lamia. Now, in classic Greek myths, according to Wikipedia:

Lamia (/ˈleɪmiə/; Greek: Λάμια), in ancient Greek mythology, was a woman who became a child-eating monster after her children were destroyed by Hera, who learned of her husband Zeus's trysts with her. Hera also afflicted Lamia with sleeplessness so she would anguish constantly, but Zeus gave her the ability to remove her own eyes.

"Lamia" was also used as a bogey word to frighten and discipline children.
There are other versions with snake bottom halves, as per the DailyLifeWithaMonstergirl site:

The Lamia (ラミア族 Ramia-zoku?) are a reptilian liminal race with the upper body of a human and the lower body of a snake. A mono-gendered (female) demi-human race, Lamias are predatory carnivores that form tribal villages on the outskirts of desert oases, their serpentine tails are powerful enough to rend steel.
The picture from the PDF shows the lion version, so we'll stick with that one for a description. We will let the players make INT rolls to see if they know the darker side of the lamia (probably a 5D roll vs INT except for their guide who does have local knowledge of the desert, and the lamia are desert creatures.
I will create my desert dungeon that she needs help with. I do have a few tiles from Loresmythe but will probably use a hex mapping program as that will work best with the megahexes. And there will be at least a couple of the dungeon encounters, treasures and traps from various sources I have, either through far too many Kickstarters I've backed or a few other places (I did a Humble Bundle and one of the PDFs is a lot of very interesting, and funnily illustrated, traps. I've yet to put in too may lethal traps, fearing a party kill. But perhaps it is time to see just how fast our characters learn to be a bit more careful in the labyrinth. 

Here's a map I started with those geomorph tiles. While pretty, and mapping it to hexes & megahexes would not be complicated, the players would never see this map. Well, perhaps after the thing was entirely explored.
And while I do have a lot of mapping software, I also have a giant stash of Dyson maps from that same Humble Bundle I think. So perhaps I'll delve into that stash to see if there is something I can use.  And perhaps a monster from one the of few Patreons - though I think most of those creatures fit into a more deadly RPG I need to print up & play I think. A real old school, you are going to die grim setting RPG. Would fit my Monday night group perfectly!

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