Friday, April 10, 2020

Fantasy Trip Games - Session 8 Recap

Okay, I've no idea what session it really was, but 8 sounds close. And as the last session was actually a few weeks ago, going by memory as sadly I was not keeping good notes. I do now have a notebook and I've started organizing that, so hopefully my organization will improve.

We had the characters heading out from Sunshi Troph, also known as the Elemental City of Athukthad. They had picked up a guide for the faster desert trek, and heading south over the dunes soon lost sight and smell of the border city. The oasis of Ceawla is about a day's journey south, if you know where to go. Midway through the day, while drinking from the water barrels (and Binky is one thirsty hippogryph) they are attacked by a small scouting party of what looks to be Neanderthals. The attackers did not utter any sounds and were obviously on the offensive. A quick battle came up, the attackers were all killed, and I do think the Runt Gubbler used a bit of magic and Crut's blur ring came in quite handy. Our werewolf friend Agaric is much more a scholar than a fighter yet he launched into an attack as well. I am unsure if this was the battle where, after the enemies were down, he did not manage to turn back into human, and started attacking his new friends. Regardless, soon thereafter he turned and, after cleaning up the minor wounds, pressed on the Ceawla with their guide, I had a name, and I rolled up a female probably so I could use one of the new minis that I had finally painted.  And pretty certain I pulled the card from the fighters card deck from the Decks of Destiny set. But with no notes and at least a month... As I've no stats at the moment, we'll go ahead & make a 35 point character that has the necessary skills (translating some of the woodsman skills to apply to the desert).

Jenforth Comefrid

Human Female  ST 10 DX 14 (12) IQ 12 MA 10

Weapons and Armor

Fine Saber (2d-2; +1DX)
Spear (1d)
Main-Gauche
Leather (stops 2 hits)

Skills

Sword, Knife, Pole Weapons
Alertness, Area Knowledge, Literacy, Naturalist, Running, Tracking, Woodsman



By the end of the day,already running low on water, they come upon the sights of the oasis, Caewla, the City of Tents. I've written up a bit of a a intro to that as a handout, but will also generate a post. But in summary, there is a small oasis halfway through the Kalor Desert if you know where to look. There are also smaller oasis scattered - the People (the Neanderthals are known as the people) live to the north of this oasis but obviously have their own oasis or water. To the east, plaguing the trade route, Raiders live.

As our group comes over the last dune, there is a stone guard tower standing before the oasis. The characters can see two guards up high, with what appears to be long bows and crossbows at the ready. Behind the tower, a fringe of trees surrounds the bluest water anyone has ever seen before, with a few small buildings and dozens of tents surrounding the sparkling waters, the last of the sun making long shadows of the desert trees. Binky is plodding, footsore from the hot sands, Lollypop's head is drooping, tired of being cooped up. Even Belinda and Wade, the drivers, are tired after the combat and traveling in the desert heat all day.

As they approach the oasis, two more guards come out to meet them, and this is where we'll start the next session.


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