Saturday, April 11, 2020

Ceawla, City of Tents part 2


The Well House

The water building is a large, square rock building housing the well house. Dug deep into the sands and into bedrock, fresh water flows up from here to fill the oasis. The water is very cold coming up, and the well house maintains this colder than expected temperature with its thick walls. As water for animal drinking at the oasis is allowed, but filling barrels or other water containers, travelers need to refill their water supplies at the water house. It is this group that pays for the guards, as well as a small tithe on goods going through Ceawla. And the guards are watching visitors.

Thamus Cire is the head of the Well House. Dressed in ill-fitting desert robes, outside the well house is constantly sweating and fanning his face with an ornate fan. Also multilingual, Thamus is a short-spoken man who demands cash up front to the tune of 2 golds per large barrel of water, 3 if he has to supply the barrel as well. While pricy, unless a traveler knows of other water sources, this is the only known one for a days journey or more.
ST 11 DX 13 (12) IQ 12
Long Bow (1d+2), Shortsword (2d-1), Cloth armor under the ill-fitting robes takes 1 point of damage
Bow Weapons, Sword, Area Knowledge, Business Sense, Languages (Common, Dwarf), Literacy, Recognize Value, Streetwise

Water Guards there are 12 fighters of various abilities. Pick from the Decks of Destiny, but the captain of the guard is outlined here:

Khali Kamal An older female Dwarf, she is a veteran of the Plains Giant War from a few years back. Her hair may be greying in her braids but she is still a stout and dangerous foe. She maintains a command tent behind the regular guard tents near the guard tower. She is known to sing and has a melodious voice which is quite surprising to most people who don’t know her.
ST 15 DX 13 (11) IQ 10
Fine Battle Axe (3d; +1 to hit), Leather Amour takes 2 hits
Axe, Expert Weapon in Axe, Area Knowledge, Diplomacy, Shield Expertise, Toughness x2 (takes 4 hits), Bard, Poet, Literacy

Just  a quick note about a lot of this: I've been rolling on the quick generation for the races (p14), and then picking cards from the Decks of Destiny for the stats, as well as using the talent cards as at least the basis for the skills. These are not starting characters, so are not legal from that perspective. They are assumed to have been around the block a few times. For the most part I also do the d6 roll for male or female where even is female and odd is male (I figure guys are always odd anyway...not sure when I started that but I've been using that technique for years for random Traveller characters).

I also use various sites for the names. I am horrible at names (even in my real life programming world - naming is considered one of the hard things in development. You may not think that, but if you write code for a living you will understand!)

Finally, I added a wine list which I'll add here. There are so many wonderful random name generators out there! Prices are per bottle in silvers. Apparently Thrinin has some really good stuff! Some may be race-specific wines. I;d go with the fruity ones being Elven, Horrors and their ilk Goblin or Orc.


River Amigo.............$12
Vibrant Orb.............$14
Fantasy Buzzer.......$16
Strawberry Storm...$18
Capital Rum............$20
Blueberry Wave......$22
Yellow Horror..........$24
Gingerroot Blitz......$26
Black Drop..............$28
Potato Smash..........$30
Light Ale Cooler......$40
Oaken Wave............$60
Tea Wonder.............$100
Mad Blitz................$200

And really finally, I'll probably post the PDF later. All this is out of the document I am working on. I tend to go overboard in world detailing, but this time I am printing it out & putting it in a notebook so I can actually track things! I've yet to come up with a good organizational process despite reading a LOT, but I;ll figure out one that works for me.


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