Monday, November 07, 2016

Session 2, Part1 and Session 3

Our intrepid adventures starting exploring the lab ship, a sister ship to their own. The lights were smashed or working, and the suits were cumbersome.   They found blood-stained floors, the blown up auxiliary lab, and the piles of bedding and tables. Eventually they found one of the scientists on board, Vanessa. With their lights shining, she went beserk due to the combat drugs in her system.  A brief scuffle ensued, but with four against one, they managed to subdue her, and with a tangle net found in the main lab, she was secured.  Immediately afterward they found the walk in freezer, complete with 16 partially eaten bodies hanging up.   Quentin, one of the NPCs, recognizing a former work mate, managed to throw up, but at least not in his helmet.  He stood watch over the scientist, while cleaning up, while the remaining party continued exploring.

Footsteps were heard running to the nearby cargo bay.  Catching the site of feet running up the curvature of the ship, they rushed after the receding boots to find the iris hatch closing behind them.  Cautiously opening the hatch, they call out to the other side, and speak with a somewhat paranoid, tattered crew member.  They subdue him and bring back to the stateroom with the scientist.

With significantly increased caution, they continued to explore the ship, now knowing there were two other survivors who may react badly.  With the dimmed or broken lights, Travis returned to the bridge to see about establishing the emergency lighting. Unfortunately, he ran into Mario, the surviving engineer. Reflexively he shined his lights at the other man, and triggered the beserk reaction. Clubbing the engineer only slowed him down again, and with a couple enhanced punches Travis was out cold. Fortunately, Franklin and Boris were running up the corridor, and with stunner blaster managed to knock out the engineer.  Witht he aid of science fiction smelling salts and the good doctors ministrations, Travis was back on his feet albeitly a tad fuzzy in the head. More tangleweb, and they dragged Mario to be with Vanessa, both getting blindfolded and locked into a stateroom with Quentin, mostly recovered, standing guard.  Returning to the bridge, Travis, having previously checking the security cameras (which were broken) checked the audio.  They heard noises in the second drive pod.  Deciding they needed to rescue the remaining crew, they started traversing back through the ship.  A quick check up the stalk to see if anyone was in the ship's pinnace, and they were outside the drive pod.  The lower deck was empty.  Knowing there was another crew member, the navigator on the upper deck, Travis climbed the ladder and gingerly opened the hatch.  A brief conversation, and the remaining crew member jumps down the hatch, missing Travis but landing a punch on Boris.  Franklin shoots the man with his stunner, but does not knock him out.  Another punch on Boris, and our good doctor is out for the count.  Another stun shot almost takes out the beserk navigator, who manages to take out Franklin who was still a bit dazed from the last encounter.  A good pipe to the rear of the head from Travis manages to finally get the crewman knocked out.

All four of the drugged crew were then locked up in the stateroom as our adventurers, bruised and battered, make contact with Trane below.

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