Saturday, March 28, 2026

Traveller System Update 32 - Orbital Distances Part 3

And then I had to add the orbital distances table and UX as we need that to calculate the orbital period. Though to be "more" correct, the mass of the planet would also impact the orbit as heavier or larger planets will have to go faster in the same orbit. But not going to worry about that overly much: this is a game, not a reality simulation. Which often comes up in arguments over on COTI. Or at least very active discussions.

I did add the paging functions to the stellar data and still have a few of those rows to add in but getting closer to adding the orbital period to the planet information. Then we can also add in albedo, world average temperatures, and stuff like that. However, albedo will be interesting:

The albedo for a world can be computed by what portion of the world is covered by various terrain types, and noting the average cloudiness of the atmosphere. Combining these values provides an overall albedo for the world.
That is two more tables we'd have to add - albedo by terrain type, and cloudiness based on hydrographics. Which then means we'd have to figure out land masses, determine what is covering them and fun things like that. Do-able, but diving deeper than I thought this little project would go.

Regardless, I should have the orbital distance calculations done in the next update, probably another day or so as sadly, I still spend a lot of time behind the keyboard. But it is fun for me. Which is great as I've been doing this for a long time, and if it is still fun, then I've picked the right career. 

Anyway - more progress as I have a bit more time now obviously! But now off the start prepping for next week's game: I need to see if I have the terrain and minis and get all that ready to go as it is a face to face game. 

I'm going to have to rethink the menu as the horizontal is running out of space, and just because I have a wide screen monitor does not mean every else does!



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