Thursday, October 12, 2023

OSE Session 3: Entering the Barrows

Deciding that entering through the main entrance was the only way the group could get in, they did enter the barrows. The flickering candles gave enough light to see the various burial niches, empty but for some linen scraps. The door to the rest of the barrows had scratched into it ALL WHO ENTER HERE ARE CURSED. Quinby, our not-quite-right-in-the-head Halfling thief did not like this, so started adding NOT before the cursed. Baldur indicated that there may be something shiny in the alcoves, but Quinby found nothing there. Kragh, having enough of the scratching on the door and Quinby's antics, decided to go forward and opened the doors. The cobwebbed hall had a clay pot hanging by a thread across from the door. While Grace Carver, still carrying her 10' pole, went to the other side, Kragh tried to grab the pot, but the thread broke as soon as he touched it, to smash on the floor. While Kragh made his breath save, the storied Grace Carver did not, and was coughing up bone dust the next few rounds while the rest of the group started to enter. 

However, as they were moving into the hall, a carcass crawler came around the corner, startled by the coughing. A battle quickly ensued, though Grace was not much help, and the beast was killed without a lot of fuss. Which, for those not familiar with OSE, a carcass crawler is a 9' worm with a tentacled head that has stun tentacles. Think very similar to this, though the notes indicate a carrion crawler. 


Heading around the corner, they see a cobwebbed cave. Seeing the giant spider sleeping, they decide to kill it. As they had initiative over a sleeping spider, they quickly killed it.

Further up the corridor, they see a huge stone slab blocking a hole in the wall. Though it takes three of them, they manage to move it and find the undead Treant. At first it was going to attack, but Baldur stepped up and it remembered him. The Treant really wants to die for real, but the group had no good way of doing so. The puddle and damp cave would hamper any fire efforts and chopping it up may not kill the undead Treant. He said there was a dark, evil spell haunting the barrows, and to stop that would let him finally die the final death. 

Continuing, they come to a room filled with refuse and giant rats. Shaking the torch, they manage to scare off the rats (which counts as XP - nice thing about some games, it is not always about killing but just getting past the monsters!). They find 4 bronze bowls, as well as a brass medallion or coin that has a woman with crossed arms. This object came from our PRG item a day challenge:

What is unknown about the River Maidens is the fact that they are solvers of problems. It is known to some that a simple brass token of a woman, arms folded and some two inches in size is all that is required to gain audience with a River Maiden Factor, or in the rarest of cases, the Brass Mother. These tokens are rare and valuable, being very hard to come by and costing huge amounts of coin to procure.

None of the group made a successful wisdom roll, so have no idea. However, there are people in Windemere Crossing who may have some knowledge. 

Moving on, the group enters a large room, filled with laughing skeletons and zombies attempting to drink and pretend they were still alive. One invited the group over, waving a gold-rimmed drinking horn. Quinby, having absolutely no common sense and the attitude of a magpie around shiny things, of course heads to the group at the table. While Enoki tries to stop him, he manages to miss the spry Halfling. As Baldur, Kragh, Grace Carver and Deputy Ellis Newtonson move forward, a skeleton to the left of the drinking one starts to draw a sword. 

The fight was drawn out and played poorly: Grace Carver's legend was severely tarnished as she continuously managed to miss the skeleton she and the deputy were fighting. She was hurt badly before it was finished off. Meanwhile, Enoki tried to flip the table and did succeed but not a lot of damage. He was taking on two zombies, who almost finished him off, leaving the Mycelian warrior with a single hit point. Sadly, as these were undead, his spore spray (once per day) would have no effect. Baldur, on the table, also had some poor rolls and it took a bit to kill off the zombie he was attacking. Kragh and his skeleton continued to swing and miss each other. Finally, they started getting some good rolls, and finished off the first bunch of the undead. Realizing that their bony and rotting companions had been killed, the remaining skeletons decided it was time to attack. The adventurers decided it was time to retreat.

Running out the door and down the corridor, they get into the Treant's cave. The first skeleton, not knowing what was in there, chased after them. To be swiftly broken down into more bone dust. Causing Grace Carver another coughing fit. Her legend is being severely tarnished and I feel there will be another stanza in her song after the group returns or meets up with a bard. Grace takes a healing potion and gives her final one to Enoki. Ellis has 2 potions left.

Realizing that the newly opened cave meant death for the undead, or at least an abrupt end to their undead life, they hang back. I believe (and I did not keep notes as I should have) another got killed as either Baldur or Quinby, perhaps both, managed to use a sling. The skeletons move further away. Enoki, newly revived, makes a lasso and makes a natural 20 roll, grabbing the skeleton and running as they did when they popped Quinby out of the cave entrance. The skeleton had a rapid unscheduled disassembly. Grace Carver had another coughing fit. Realizing that they were now outnumbered, the remaining 3 skeletons raced off. With the group in rapid pursuit, they did not last long.

And this is where we ended the evening.

I think it was a bit more fun, though we almost lost a player character. And they knew better than to try and attack the remaining skeletons and Quinby actually thought of the undead Treant which managed to turn the tide for our adventurers. 

Which reminds me - I need to use my death stamp on my poor Bear character Ursa Major. I need to use those - I also have success stamps, so maybe use those assuming they live!



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