I still need to automate this process. Though I've already got a few too many personal projects that seem to be stalling a bit (well, there apparently was some mention of depression in my AI summary - and hey, there will be some AI notes at the end of this post)
Last month (technically more than a month ago now, but we'll just say game time...) we started a couple of projects: we started updating the barracks as the town is a bit worried about the roving Orc bands that occasionally attack caravans or even the trade town itself. We also have a few more people living in Windemere Crossing: we added 12 people so we are up to 312 people. This boosts our settlement points a bit, so assuming our math from last month is still valid, we now have 82 total settlement points, adding 1 for those 12 new residents (4 babies and 8 adults, so perhaps a family or two has moved in along with a few others).
Our morale roll this month has nothing happening - apparently the sounds and site of the barracks getting upgraded have calmed the folk a bit. And those updated barracks will be ready to move into next month! Interestingly enough, the town is relatively crime-free this month: the graffiti has been removed or at least white-washed over. Perhaps it is because we're also going to add a small military unit from the good king Axechest to help with protection of a potentially lucrative tax revenue. Finally, we have a building roll, and we get a house roll this turn:
It's the talk of the town after Tedonzic Thumper, the town butcher, claims a devil visited his house last night.
I probably should attach the still very much WIP of the Windemere Crossing guide here. It is mostly The Fantasy Trip stats where stats are made, but honestly, thinking if I were to really publish this, I'd pull the stats out to an appendix possibly, keeping the character art and descriptions fairly system-free. Of course, I can't really publish the Fantasy Trip stuff w/o getting permission, though I can use the Open Gaming License for the OSE stuff I suppose.
Moving back to the town this month, we still have to figure out what to do. And I need to work on the Burgermeister of the town from a previous post. As I really don't need to have stats (she is not going to be fighting anyone other than politics, I'll do a quick write-up for her. In the meantime, having our 84 points to spend, and working on the barracks, we're going to spend some of our resources on beefing up the town guards. This is separate from the civil force of Sheriff Sprigbasher and Deputy Newtonson: these are the guards on the city walls for external security. Though they can of course be drafted as necessary for a town uprising or bar fight. As we do not have our barracks II yet, we can only train the militia, costing us 5 SP and a maintenance cost of 1. Next month we'll beef up to actual fighters. Having real guards is going to eat into our settlement points but will give us a better defense. We're also going to build a guardhouse, which takes 25 SP and will be complete for the next month. The town council decided a more robust police force should be needed as the Crossing is growing, and there are a lot of transients due to the caravans. Though I am curious if the Sea Elves running the Silver Pirate may want to have an inside person on the burgeoning guard force...And they have also decided to start building a town hall, or at least renovating one of the standing structures. Meeting at the tavern does not seem dignified according to Burgermiester Paoaytie (a tall, striking woman who is actually an Amazon, so I will have to re-read my Amazon books I got from a Kickstarter years ago. Oh yes, and does anyone realize she is an Amazon?)
Our summary of what happened this month (and apparently our adventurers are still treking, err, caravanning, to Windemere Crossing):
- no moral issues this month
- no noticeable crimes this month
- Tedonzic Thumper, town butcher, swears a devil visited him (and oddly enough, I am backing the OSE Deviltry book - figure I have all his other things and one of these days will use them! It only has taken me under 4 years to use the Amazon book - see below for our mayor)
- the barracks will be completed for Barracks II next month
- we started building a town hall to get the town meetings out of the taverns
- we added 10 more people, bringing the population to 322 people. We will need more housing next month
- we started training a militia for manning the walls and helping with the occasional Orc attack
- we plan on hiring some higher-end guards once the barracks are completed
- we still have plenty of food
The Respeth Kingdom of which Windemere Crossing is at the far north of, is ruled by King Khermumi Axechest. The capital is a fortress built into Thuluhm Mountain and named after that mountain. This is more than a week’s journey to the east. King Axechest has been raising taxes the last year or so, and wants to expand to the west where there are more gold deposits. However, those deposits are in the Kingdom of Ismekonia, whose ruler does not want the Dwarves to take gold from his lands. There are questions as to why he is increasing the taxes, but rumors include the possible expansion via military means or digging underground.TaxesThere’s a yearly tax and the tax collectors go from town to town. For Windemere, this is late summer usually. The tax people have shown up earlier this year and are asking for more. This is to help fund the king’s army and help pay the Tunnel Master’s Guild to start some initial tunnel building on the western mountains.
Burgermiester Paoaytie Hatheo
OSE Stats
OSE Character |
The Fantasy Trip Stats
TFT is a bit easier to handle as there are no classes, so we can build our character up. Obviously if she were truly 200 years old, she could have really boosted those stats, but keeping this close to "normal" people type of thing. She plowed all her experience into various skills and magics. She has a crapload of skills and giving her the quarterstaff though technically she needs a ST of 11 to wield. I suppose I could boost that stat as necessary, but going with she is just exceptionally trained.And I also have an idea for another post: the parallels between RPG preparation and software development. And that I tend to over-engineer both! Sorry that the job hunt seeps into this blog, but for me, everything is intertwined.
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