Sunday, April 26, 2020

A Brief Stay In Ceawla

We did manage a Skype session with playing the Fantasy Trip. Now as people who play TFT know, this is a much more tactical game and needs a battle map and tokens to play correctly. We faked it via Google drawing with a hex background & I just moved "tokens" around. Not as exciting as the minis, but at least basic functionality.  The map also benefits from the fog of war: I only drew what they could see as they could see it. Now we can do the same thing with the megahexes but this was an interesting way of handling remote playing.

So, the group said goodbye to the growing Lollipop, and according to Belinda and Wode, this completes their side of the bargain. The dragraffes even managed to leave a small bag of coin somehow. Dragraffes are the magpies of the world and collect shiny things, but they also know how to share unlike dragons. And they seemed truly thankful for Lollipop's return. The characters get paid as they approach the tent city, and will decide later if they want to go back to Edge City with Binky, Belinda and Wode, or continue on.

The guards check in on the group coming in the deepening dusk, and admonish them to not cause any problems. The get to the Sarap Evi, where the dancing Anin is swirling about in veils and finger cymbals. Yet all the Runt sees is the power stone in her belly button. They partake of some craka beast steaks, but only drink water much to the dismay of the Dwarf wine steward, Thrinin Duri. The Runt, greed for a new power stone overcoming his normal fear of fights, hatches a plan to get that power stone. Getting Agaraic to toss him at the dancer as a distraction, Crut is to steal the gem in the confusion. Unfortunately, Agaric does not quite make the throw and the Runt ends of a few feet short and to the side. Crut, noticing the lithe ease in which Anin does a flip backwards to avoid the incoming Goblin, decides it may not be the best of choices to see about stealing something from her. Thrinin, meanwhile, has reached back to the battle axe on the wall, the head being almost as tall as the Run Gubbler, and rumbles out, "You may not want to be starting anything here. What be ye doing?" A quick mention of Goblin toss seems to mollify the stout Dwarf, who reminds them of the same thing the guards said - do not cause a ruckus here. There is an implied threat that is ill-defined.

Leaving not long after, the group decides to continue south to the ancient city of Tuvano, where treasures are hinted at, as well as liche kings and the living dead. But they will need horses to travel, so decide that the next day they will see what is available.

Early morning, they eat some craka bacon and more of the blue waters of the oasis before saying good bye to Wode and Belinda, who start their journey back north. At the small market, they do find a few nags for sale, for but 25 gold each, currently outside their price range (well, except no one asked Nova who has quite a bit, plus the additional 100 silvers, or 10 gold, she got as payment). The horse trader, seeing their plight, brings out a map his third cousin's 2nd child got from a caravan master a few weeks ago. A treasure map that looks like a group of adventurers as themselves could use. He is willing to part with it for 50/50. The Runt starts to bargain but is quickly outmatched by the horse trader, and they stay at the 50/50.

Heading west, our heroic group finds the well in the ravine. Seeing a trap, Crut, without warning, drops a rock and springs the trap. 3 arrows shoot out, everyone but the Runt managing to avoid the feathered shafts of death. Fortunately, his magically enhanced cloth armor absorbs the blow and he is unhurt. Getting down the stairs, searching for traps, Crut manages to overlook a deep, smooth shaft with cold water at the bottom. Falling down, his torch goes out, and he is gasping for air, not knowing how to swim. Jenforth tosses a rope that he manages to catch, and she and the Runt haul our soggy rogue out of the pit. He is at a -2 DX until he dries out - cloth armor can absorb a lot of water!

Heading north at the fork, they find the room with a chest, but also manage to see another shaft leading to what appears to be another level below this one. Ahead they see a chest and some skeletons piled up next to it. Before getting too far, two craka beasts flow out of the floor and attack! The battle is relatively swift, and even though the beasts get 2 attacks per round, they are soon getting hurt and disappear back into the ground to lick their wounds, and perhaps come back later.

The chest has a lock on it, but Crut manages to not properly cast the lock/knock spell and the rusty lock stays locked. The Runt decides to try whacking with his staff, and with a 17 rolled, manages to instead whack his shin as his staff rebounds from the lock. Getting angry he does a magical bolt to hit, and also rolls horribly, and whacks his other shin.

At this point we had managed about 2 1/2 hours of play, and decided this was a good stopping place.

As a side note, the craka beast is in the PDF from earlier. Below is the Google drawing / map and the map from the horse trader. That map is a black & white map - I bought some pre-colored paper that looks like old map backgrounds, and printing on them gives some nice results. I am thinking about putting up more maps, wanted posters, other kinds of handouts.

Not sure what I am going to do with the southern chamber, assuming they actually visit it. But something interesting :)





Sunday, April 19, 2020

Entering Ceawla, and exiting Lollipop?

The group, lead by Jenforth Conefrid, crosses the last dune to see the glint of water ahead. With the sun setting on their right to the west, the trees cast long shadows across the dunes. A warm breeze ruffles the feathers on Binky, and Lollipop starts to bugle. Far behind the oasis, large winged creatures can be seen drifting in the evening sun. A faint bugle can be heard, a musical counterpoint to Lollipop, who is starting to become agitated despite the best efforts of Nova, to calm the dragraffe.

Wode and Belinda, looking south, both smile. Belinda is the first to speak, excitement making her stumble over her words. "Look! You can see some adult dragraffes! Looks like they are heading this way - they must of heard Lolli here or something...this is farther north than they usually fly about to."

Lollipop is rocking his cart, his wings stretching out as far as they can as he stands up. Perhaps no one noticed, but baby dragraffes grow fast, up to half a foot or so a day. What used to be a fairly roomy cart is now quite full of young dragraffe, and the wooden slats are threatening to break.

Not so far to the south, two winged creatures are fast approaching over the dunes, the sound of dragraffe bugling getting louder both from the adults flying in fast, and the adolescent bugling from Lollipop. While the Runt Gubbler watches from the safety of the rearmost wagon, Agaric and Crut watch from near the front of the wagons and the magnificent creatures settle down a few scant yards away, their heads towering above the group as they peer at the young dragraffe and the people holding him in a cage.

Wode, with a sense of awe in his voice, says "The dragraffes are a herd group - they are well known to protect and bring in orphaned young. I think we may have just been saved several more days of journeying - we can let Lollipop out here. He can fly at least a bit, and these two will guard him as they make their way back south to the southern hills."

And before I go any further, I'll get some feedback from the group to see if this is okay. We'll get back to some more traditional adventuring without having to haul a baby dragraffe (which, in reality, would have been a lot more problematical as we made out. And yes, baby giraffes actually do grow about 6" a day!)

Monday, April 13, 2020

Ceawla, City of Tents, part 2B

Ok, just dropping the PDF here as an embedded document and a link to my OneDrive. Never sure if all web browsers can see that embedded document. It is not complete, but I am hanging some rumors and encounters on there. so this becomes a poor version of the 'zines from Kickstarter )(of which I backed an awful lot of, and will try & actually use some of them!)




And here is a link to the same PDF. I *think* when I update the PDF the link is still good. And Happy Monday everyone!

Saturday, April 11, 2020

Ceawla, City of Tents part 2


The Well House

The water building is a large, square rock building housing the well house. Dug deep into the sands and into bedrock, fresh water flows up from here to fill the oasis. The water is very cold coming up, and the well house maintains this colder than expected temperature with its thick walls. As water for animal drinking at the oasis is allowed, but filling barrels or other water containers, travelers need to refill their water supplies at the water house. It is this group that pays for the guards, as well as a small tithe on goods going through Ceawla. And the guards are watching visitors.

Thamus Cire is the head of the Well House. Dressed in ill-fitting desert robes, outside the well house is constantly sweating and fanning his face with an ornate fan. Also multilingual, Thamus is a short-spoken man who demands cash up front to the tune of 2 golds per large barrel of water, 3 if he has to supply the barrel as well. While pricy, unless a traveler knows of other water sources, this is the only known one for a days journey or more.
ST 11 DX 13 (12) IQ 12
Long Bow (1d+2), Shortsword (2d-1), Cloth armor under the ill-fitting robes takes 1 point of damage
Bow Weapons, Sword, Area Knowledge, Business Sense, Languages (Common, Dwarf), Literacy, Recognize Value, Streetwise

Water Guards there are 12 fighters of various abilities. Pick from the Decks of Destiny, but the captain of the guard is outlined here:

Khali Kamal An older female Dwarf, she is a veteran of the Plains Giant War from a few years back. Her hair may be greying in her braids but she is still a stout and dangerous foe. She maintains a command tent behind the regular guard tents near the guard tower. She is known to sing and has a melodious voice which is quite surprising to most people who don’t know her.
ST 15 DX 13 (11) IQ 10
Fine Battle Axe (3d; +1 to hit), Leather Amour takes 2 hits
Axe, Expert Weapon in Axe, Area Knowledge, Diplomacy, Shield Expertise, Toughness x2 (takes 4 hits), Bard, Poet, Literacy

Just  a quick note about a lot of this: I've been rolling on the quick generation for the races (p14), and then picking cards from the Decks of Destiny for the stats, as well as using the talent cards as at least the basis for the skills. These are not starting characters, so are not legal from that perspective. They are assumed to have been around the block a few times. For the most part I also do the d6 roll for male or female where even is female and odd is male (I figure guys are always odd anyway...not sure when I started that but I've been using that technique for years for random Traveller characters).

I also use various sites for the names. I am horrible at names (even in my real life programming world - naming is considered one of the hard things in development. You may not think that, but if you write code for a living you will understand!)

Finally, I added a wine list which I'll add here. There are so many wonderful random name generators out there! Prices are per bottle in silvers. Apparently Thrinin has some really good stuff! Some may be race-specific wines. I;d go with the fruity ones being Elven, Horrors and their ilk Goblin or Orc.


River Amigo.............$12
Vibrant Orb.............$14
Fantasy Buzzer.......$16
Strawberry Storm...$18
Capital Rum............$20
Blueberry Wave......$22
Yellow Horror..........$24
Gingerroot Blitz......$26
Black Drop..............$28
Potato Smash..........$30
Light Ale Cooler......$40
Oaken Wave............$60
Tea Wonder.............$100
Mad Blitz................$200

And really finally, I'll probably post the PDF later. All this is out of the document I am working on. I tend to go overboard in world detailing, but this time I am printing it out & putting it in a notebook so I can actually track things! I've yet to come up with a good organizational process despite reading a LOT, but I;ll figure out one that works for me.


Friday, April 10, 2020

Ceawla, City of Tents, part 1


People of Ceawla
There are several permanent residents at the Tent City. Guards tend to be mercenaries and hired for months at a time.

The Sarap Evi

Gauwis Jamis is considered the mayor of Ceawla. He is also the owner of the Sarap Evi, the winehouse at the edge of the waters. A little above average height and just past 50, he wears silks and a turban with a single faceted jewel. This jewel is actually a detect enemies magical item: Gauvis has made enemies over the years, and this helps to protect him. As does his quartet of bodyguards. He tends to smile a lot.
ST 12 DX 12 IQ 14
Sword, Area Knowledge, Languages (Elf, Orc, Goblin, Common, Reptile Men), Literacy, Recognize Value, Business Sense, Assess Value

Bodyguards His four body guards may be drawn from the Deck of Destiny 36 point characters.

Anin Effrin is Gauwis’ dancer. Human, she moves more like an Elf according to some. Unknown to most, she is also a mage and does more than dance: she is a hidden body guard as well. She looks to be in her late 20s with long hair coiled about her head. A small powerstone is inset in her belly button and has 8 ST. The is also a small hidden silver knife in her sash, and a pair of silver hairpins that are enchanted for extra damage and about 8” long.
ST 11 DX 15 IQ 12
Spells Detect Magic, Reveal Magic, Dispel Missiles, 3 hex Fire
Talents  Sex Appeal, Knife, Dancer, Acrobatics, Unarmed Combat I and II
Weapons silver dagger (1d-1), enchanted silver hair pins (1d+1 damage)

Thrinin Duri The Sarap’s wine steward, Thrinin is a Dwarf with a bright red beard and apparently excellent taste in wines. With a Dwarven stamina, he has never lost a drinking challenge. Hired by Gauvis almost 5 years ago from a passing caravan, Thrinin seems to really enjoy wines and has an extensive knowledge of wines from all over the region. He has standing orders with many caravans to bring in new wines. Jovial with a constant twinkle in his eye, he also more of a wine snob than initial appearances would seem. And there is this quite large hammer on the back wall.
ST 14 DX 11 IQ 12
Vitner, Axes, Toughness 2, Languages (Dwarf, Common, Elf), Weapon Expertise in hammers




Fantasy Trip Games - Session 8 Recap

Okay, I've no idea what session it really was, but 8 sounds close. And as the last session was actually a few weeks ago, going by memory as sadly I was not keeping good notes. I do now have a notebook and I've started organizing that, so hopefully my organization will improve.

We had the characters heading out from Sunshi Troph, also known as the Elemental City of Athukthad. They had picked up a guide for the faster desert trek, and heading south over the dunes soon lost sight and smell of the border city. The oasis of Ceawla is about a day's journey south, if you know where to go. Midway through the day, while drinking from the water barrels (and Binky is one thirsty hippogryph) they are attacked by a small scouting party of what looks to be Neanderthals. The attackers did not utter any sounds and were obviously on the offensive. A quick battle came up, the attackers were all killed, and I do think the Runt Gubbler used a bit of magic and Crut's blur ring came in quite handy. Our werewolf friend Agaric is much more a scholar than a fighter yet he launched into an attack as well. I am unsure if this was the battle where, after the enemies were down, he did not manage to turn back into human, and started attacking his new friends. Regardless, soon thereafter he turned and, after cleaning up the minor wounds, pressed on the Ceawla with their guide, I had a name, and I rolled up a female probably so I could use one of the new minis that I had finally painted.  And pretty certain I pulled the card from the fighters card deck from the Decks of Destiny set. But with no notes and at least a month... As I've no stats at the moment, we'll go ahead & make a 35 point character that has the necessary skills (translating some of the woodsman skills to apply to the desert).

Jenforth Comefrid

Human Female  ST 10 DX 14 (12) IQ 12 MA 10

Weapons and Armor

Fine Saber (2d-2; +1DX)
Spear (1d)
Main-Gauche
Leather (stops 2 hits)

Skills

Sword, Knife, Pole Weapons
Alertness, Area Knowledge, Literacy, Naturalist, Running, Tracking, Woodsman



By the end of the day,already running low on water, they come upon the sights of the oasis, Caewla, the City of Tents. I've written up a bit of a a intro to that as a handout, but will also generate a post. But in summary, there is a small oasis halfway through the Kalor Desert if you know where to look. There are also smaller oasis scattered - the People (the Neanderthals are known as the people) live to the north of this oasis but obviously have their own oasis or water. To the east, plaguing the trade route, Raiders live.

As our group comes over the last dune, there is a stone guard tower standing before the oasis. The characters can see two guards up high, with what appears to be long bows and crossbows at the ready. Behind the tower, a fringe of trees surrounds the bluest water anyone has ever seen before, with a few small buildings and dozens of tents surrounding the sparkling waters, the last of the sun making long shadows of the desert trees. Binky is plodding, footsore from the hot sands, Lollypop's head is drooping, tired of being cooped up. Even Belinda and Wade, the drivers, are tired after the combat and traveling in the desert heat all day.

As they approach the oasis, two more guards come out to meet them, and this is where we'll start the next session.


Tuesday, April 07, 2020

RPG via Skype

The last two Mondays I've been playing Tumbleweed, a Western RPG, via Skype. As the place we normally meet has decided not to host game clubs for the duration, and we're supposed to be quarantined and stay at home, we started via Skype.

Both sessions have gone really well and we actually stay more on point in terms of the game: the 3 hours we played both nights was almost all part of the game. Our face to face games tend to wander all over the place at times, but for me that is part of the fun as well - I learn all sorts of things about comics, old games and stuff.

After I pointed out that we can share screens, we may get a bit more interactive. We've been sharing some images via the chat channel next to the audio. I'm also the only one, I think, with a webcam, so we don't do video although I think that would help a bit as well, or perhaps be distracting. 

While we could play Traveller this way, as it is mostly theater of the mind, The Fantasy Trip does not lend itself to a voice-only session. It's appeal to me is the tactical level stuff that requires the battle map and tokens or minis. And I do like minis!

I've signed up for Roll20 and have been going through the tutorials. That would work for TFT but it requires my Sunday group to get used to using computers a bit more. Our first attempt at it failed as they were having some technical issues on their side, then Bryson came by so I took a break for working out (I've a bit of stuff in my garage, but I really miss the gym!) We'll have to try again at some point, either via Skype, and I use a google drawing that I share for some real-time sharing/editing and they can move their tokens around, or we try Roll20 again. I just have to upload a bunch of stuff to be effective at Roll20, and practice. Like everything, it takes practice.

This is also the 4th week of working from home, and I am adjusting. I get sick at least once a week with fever or something but I think that is more a stress reaction than anything else. I did get to the grocery store last week, so now my wife won't stay here for the next 2 weeks (she is at her mother's house which is 15 minutes away. That's also where Bryson and the dog are, so it is usually just me and the cats here. I cannot blame them - there are a couple of acres and more space to move around outside. But it does get a bit lonely here at times).

Hope everyone is doing well and taking care of themselves through these interesting times. I do need to come up with the next adventure for the Sunday game, one that may be playable mostly via audio over Skype. And I need to work on the NPCs and rumors, make my little corner of Cidri a living world with more than just the labyrinths to delve into!

William Reese Sweeny, miner. And the mini: