Antiquity Port is comprised of the High Port, known colloquially as A-High, and the ground-based port of Merchumson Field. Originally an out-of-the way system, when the active Ancient site was found, scientists, Imperial forces, and fortune seekers started flooding the planet. The Naval posting became a Navy Base, and the local port was upgraded over a span of almost 40 years from the C port to the small yet efficient class A port it is now. The port has a high-security Naval area, a large commercial area and several smaller private landing areas. Warehousing is scattered throughout the port. Having a very thin and tainted atmosphere, most of the pads have extensible airlock gear to attach to ships. Some of the more expensive pads are built underground and can be fully enclosed. There is a rapid transit system that connects all landing areas with the central facilities.The ground port is a small class A port, with thousands of SPA workers that don't count against the local population. One of the issues with Traveller world generation is a high-tech, class A port on an almost empty world. There have been many discussions on that, and one of the ideas is that the starport personnel don't count against the system population. As I've at least 2 Starport Authority character career systems, it makes the most sense to me as the personnel are, in general, transient and get posted from all over. So while Antiquity has a system population of only about 20,000, the SPA has thousands of workers, and the Naval port has hundreds if not thousands as well, not including the Naval high port & attending ships. The entire system population is somewhere in the low hundreds of thousands.
Facilities include the SPA Administrative Center, the TAS Hotel and Information Centre, the public Naval offices, Merchant Guild, and the Antiquity Visa Department. There are also a multitude of stores, but the more interesting stores are outside the port. With no effective law level, an astonishingly large variety of weapons, drugs and equipment can be found. Several of these cater to Ancient hunters, those looking to score another Ancient find. Standard Imperial credsitcks are accepted throughout the planet.
The port is maintained by the Starport Authority and maintains a LL-4 inside its perimeter. There is an active Naval Police that coordinates with the SPA for security. The Navy also handles the interface security with a dozen system defense boats stationed either at A-High or the ground port. One of the three moons also has a small station with extensive sensors.
The startown is what was the core of Merchumson Field, and is a ramshackle affair of above ground atmosphere tubes connecting buildings, smaller warehousing units, and the largest variety of weapons you can imagine. This is an open carry area, and while some are discrete, there are always those flashy people who carry as much weaponry as they can. There is a large red-light district with hookah bars, prostitutes from more than one race and gender. It gives off the bad old-West stereotype images, with gunslingers, questionable ladies and gentlemen of the evening, and those who take advantage of those gullible enough to think there really are Ancient Site Detectors available for the low, low price of Cr4500.
Startown is generally swarming with Naval personnel on leave, getting high and watching Sue dance up on the stage. Buildings are either directly connected, or there are also several domes covering various portions of the small city for a more open feeling. Grav plates set a standard G throughout the city and the starport.
Having a short day of 18 hours or so, and a year of over 600 days, Antiquity’s work schedule is anything but a schedule. Most locations are open at about the same time each day, usually open 9 hours and closed 9 hours. Bars, hookah joints, clubs are open all the time and have a constant shift of workers.
Startown is also the home of dozens of small trading outfits. While some specialize in searching for more Ancient sites, there are also those that cater to those wanting to get further into the Great Rift. A few have even claimed, after sufficient drink, to have visited the Big Wreck or the Atu’l Fleet Transit point, deep in the Rift.
Public boards are available that lists ships for charter as well as the standard trading information that planetary brokers often use to ship outbound cargos. There is also a listing of the current ships on the Field as well as at A-High. Among them, only one of these people, there is one with a jump-4 ship available.
The actual port is split between the Naval port and the commercial port. The various sections are lettered A through E. An underground transit system connects all the areas. The port itself is more then 15 kilometers across; each concourse is about 3 kilometers across and has various landing areas, pads and bays for everything from shuttles to 5000 ton displacement vessels. Concourse A is for the high-end and larger ships. The King Richard's shuttles land there, and there are two starship builders with facilities here, though most of the construction for ships is at A-High. B and D are largely used for large cargo transfers, C has more of a passenger system for the scientists and transients, and E is primarily used by Free Merchants and the like. The Freekin Amazing is in concourse E, bay 23. It is a half-sunken landing area with 2 small cargo bays and a maintenance shed attached. There is an airlock connecting to the mid-deck of the ship.
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