Saturday, September 16, 2017

Traveller Tracker - logging a bit better!

I've updated the ship log to allow for text wrapping and line feeds.  I've also got it so that the era (i.e., 1105) and the sector show up appropriately in the combo boxes. It is still doing something odd behind the scenes I need to figure out - it makes a call 3 times that, while not actually doing anything should still not be called.

But some progress!  I hope to get to the system API this weekend as well, so then we can pick a system. And once we have that, we can leverage the other TravellerMap APIs to get our jump maps.

Then I still have to do the whole cargo thing.


Friday, September 15, 2017

Deckplans

I am a sucker for deck plans.  I must have hundreds stashed away on my Traveller drives.  I even bought a large format printer (goes to 13x19) to print them out.  I have printed a few of them, and we've used them a bit in gaming.  I've also bought the GURPS CD #2 and it had cardboard heroes, so I bought some card stock, a cutting board and printed a sheet up. Not liking the folding aspect, I also bought some game stands that the pieces can fit into. These are 25mm scale images, although I suppose I could reduce the size and make them 15 mm scale for the plans I print out.  I do like a physical layout when we have battles just so we know where people are at.

But my favorite deck plans, of which I've managed to actually use at least 2 times in my sadly finished game, are poster-sized deck plans. I've been addicted to Kickstarter for far too long, but Ryan Wolfe is one of my automatically join campaigns.  Not only does he do the poster (2 sided with a variant if it is single sided) but also a mini as well as a well designed PDF that goers over the ship.  While the stats are somewhat generic, I can make up the Traveller stats as needed.

His latest is sort of an oddball ship which is the start of an alien series of designs.


Saturday, September 09, 2017

Traveller Tracker - Ship Classes with High Guard types

As it says on the tin - I've added a couple of text files that list the ship types from High Guard. Long term perhaps stick them into the DB for editing but for draft 1, the classic list works for me.

I also keep forgetting that I cannot delete columns in the DB, so there is a bit of duplicate data sadly.  I am hoping that eventually the SqlLite EF adds more DB handling.


Thursday, September 07, 2017

Traveller Tracker - Location

As a test I've set the API to pull the 1105 data, and that works.  Currently the API is called at the start of the program so I'll default to 1105 / OTU.  But I will add the era listing for the ship and allow you to reload the sectors for that era.  Not sure how that works later on when picking a system and all that, but I'll cross that bridge when I get there.


Monday, September 04, 2017

Traveller Tracker - Logs and Location

Got a little time over the Labor Day weekend to work on this. I've got basic ship log in place, and I've added the TravellerMap API to get a list of the sectors. It is a big list - I may have to add the Milieu to the ship data to restrict the list to a specific version (note the multiple copies below!)

So I'll add the Milieu to the ship data, restrict that API.  Then I need to track the sector & system within the sector.  I was planning on just text fields and hope that is enough - the TravellerMap APIs will work with that data so I should be good there.

Then I need to create the cargo generator as well as having it user friendly so users can enter their own cargos.

And the UI really needs help....

But I am making slow progress, but having the web API in there is nice.  Although I am running out of the year as I was hoping to get this out before the end of the year.  However - real life keeps getting in the way of actually playing sometimes.