Sunday, December 14, 2025

Zombicide:Invader - we actually won

It was a Zombicide:Invader Sunday morning (well, that and I made sticky rolls since Nate was coming over. Else I'd have eaten the entire batch and become sick. My weakness is baked goods. And you may have noted I like to bake!)

Anyway, we rummaged through the online missions and decided to try this one: https://cdn.svc.asmodee.net/production-zombicide/uploads/dl/Mission_M29_A_New_Danger.pdf It is nice that there on-line and additional missions. I backed that KS years ago and have the civilians expansion, so we have a lot of options for characters. Though I've misplaced a few of those minis as I sometimes paint them for playing in another game, and they do not always get back to their box. My lack of organization shows up in places like that.

Though as per my other gaming group, we ended talking the first hour as it has been a while since we've seen each other. Fortunately, I started the set-up before he showed up, so we still managed to play and finish by about 12:30. We thought we were goners twice as we ended up having 2 abominations in the same room as us! Fortunately, Invaders characters have a bit more armor than other versions, so we took a bit of a beating. But I managed to roll well a few times and managed to take out the abominations with a sledgehammer. And the only reason for that is that Invaders allows for concentrated fire so all the damage can be applied to a single target. Which also explains why those abominations are more likely to show up: they are a bit easier to defeat.

Despite 3 characters 1 point away from death, we actually won. We had hard cards in the spawning at the beginning, but the last turn or two got lucky and managed to actually get away with all the stuff we needed. High fives all around!

we never did fire the big gun!

we thought we were doomed

not looking good!

rolls going in the oven!
I did some library updates for the Traveller software, as there have been a few point releases. Meaning something like version 10.0 to 10.1. Nothing earth-shattering and no new code, so no new update notes. I also found that Microsoft has simplified the solution file. While interestingly enough I can edit the same code in a different editor on the Mac, the IDE Microsoft wrote, and I've used since 1.0 basically, has a solution file that I've never really bothered with. But it has a bunch of GUIDs and stuff that for large projects become a nightmare sometimes. Now it is a lot simpler! Not that anyone reading this really cares but here are the before and after views of the solution file for the Traveller project, which is a tiny thing in the world of software.

Old:
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.5.2.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TravSystem", "TravSystem.csproj", "{8FA7BA1A-44C3-A632-3C25-2817CC365197}"
EndProject
Global
       GlobalSection(SolutionConfigurationPlatforms) = preSolution
               Debug|Any CPU = Debug|Any CPU
               Release|Any CPU = Release|Any CPU
       EndGlobalSection
       GlobalSection(ProjectConfigurationPlatforms) = postSolution
               {8FA7BA1A-44C3-A632-3C25-2817CC365197}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
               {8FA7BA1A-44C3-A632-3C25-2817CC365197}.Debug|Any CPU.Build.0 = Debug|Any CPU
               {8FA7BA1A-44C3-A632-3C25-2817CC365197}.Release|Any CPU.ActiveCfg = Release|Any CPU
               {8FA7BA1A-44C3-A632-3C25-2817CC365197}.Release|Any CPU.Build.0 = Release|Any CPU
       EndGlobalSection
       GlobalSection(SolutionProperties) = preSolution
               HideSolutionNode = FALSE
       EndGlobalSection
       GlobalSection(ExtensibilityGlobals) = postSolution
               SolutionGuid = {7B8C67AC-AD43-4E4F-8452-D444DABD3509}
       EndGlobalSection
EndGlobal

New:
<Solution>
  <Project Path="TravSystem.csproj" />
</Solution>

I prefer the new :)



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