Friday, February 14, 2025

Space Gits game prep

 Moving into high gear now. I am still trying to get them to name the ship, but so far they are just making jokes. All fine and good but we may end up with a joke name. Which is perfectly fine by me!

Thunderchicken did come up

And I decided that I did not need to roll up ALL the NPCs. Asked AI for 8 science fiction mercenaries, and this is what it gave me. Now to wrap them up in Space Gits skills. I did the 1st one as a test. And yes, fairly stereotypical, but at least I don't have to try and come up with a minimal background and personality. 
  1. Kai "Ironclad" Drayden

    • Background: A former military strategist who now operates as a freelance mercenary, Kai's tactical genius is unmatched. He carries an aura of authority and a sense of justice.

    • Skills: Tactical planning, hand-to-hand combat, advanced weaponry

    • Personality: Calculated, determined, and fiercely loyal to his comrades.

  2. Lyra "Shadow" Voss

    • Background: Lyra is an elusive infiltrator with a mysterious past. She specializes in espionage and covert operations, often working alone.

    • Skills: Stealth, hacking, close-quarters combat

    • Personality: Quiet, resourceful, and exceptionally perceptive.

  3. Rex "Blaze" Thorne

    • Background: A pyrotechnics expert who thrives in chaos, Rex loves nothing more than creating spectacular explosions. He's known for his recklessness and thrill-seeking behavior.

    • Skills: Explosives, demolition, high-risk maneuvers

    • Personality: Energetic, unpredictable, and fiercely competitive.

  4. Zara "Frost" Kallus

    • Background: With a cold and calculating demeanor, Zara is an expert sniper. Her precision and patience make her a deadly adversary from a distance.

    • Skills: Sniping, reconnaissance, survival tactics

    • Personality: Stoic, focused, and highly disciplined.

  5. Jax "Echo" Ryder

    • Background: Jax is a communications specialist with an uncanny ability to intercept and decode enemy signals. He's invaluable in electronic warfare.

    • Skills: Signal intelligence, hacking, communication systems

    • Personality: Witty, clever, and always one step ahead.

  6. Nova "Rogue" Hayes

    • Background: A former bounty hunter, Nova is a skilled tracker and hunter. Her unorthodox methods often lead to unexpected successes.

    • Skills: Tracking, marksmanship, hand-to-hand combat

    • Personality: Independent, rebellious, and fiercely determined.

  7. Viktor "Titan" Kruger

    • Background: A towering figure with unmatched strength, Viktor is a heavy weapons specialist. His imposing presence often ends conflicts before they start.

    • Skills: Heavy weaponry, mechanical engineering, close-combat

    • Personality: Brash, fearless, and fiercely protective of his team.

  8. Raven "Specter" Cross

    • Background: Raven is a master of disguise and deception, able to blend into any environment. She's an expert in undercover operations.

    • Skills: Disguise, espionage, martial arts

    • Personality: Charismatic, enigmatic, and highly adaptable.

NPC card - as small as I can I think at 1/4 of a page


playing with WordArt on Publisher :)
Of course, the players are just part of a team here. I am used to running and playing games where we ARE the team, though there are some NPCs who get added to the mix to help. But they are not the top dogs in this group (which is closer to the original version of the game). Though if everyone else dies, guess they will be the top dog. I think this may be a fairly lethal game if I play it right.

I've even started coming up with a list of atmospheric descriptions I plan on dropping in at random time. I want to see if we can make this feel as claustrophobic and stressful as some SF horror movies are. Which I don't really like though I did see Alien way back, and I think at least 1 more. But those types of movies give me nightmares and I have strange enough dreams as it is. Sometimes I feel I am living other lives in my dreams, which may explain why I am always tired when I wake up. Perhaps I am really a butterfly dreaming I am a man!
  • flickering lights
  • grav field fluctuating (unless they have 0-G at disadvantage?)
  • no life support sounds - e.g.,no air flowing
  • metallic banging - rhythmic, random, code?
  • scream in distance - organic? machine?
  • flickering shadows
  • sounds of *something* in the life support ducts
  • dripping sounds - sizzles?
  • pitted deck plates
  • stains on the floor - blood? food? mechanical fluids? something else?
  • single boot on the floor - empty? a foot remaining? vermin in it?
  • odd smells - acrid? smoke (always a bad sign in a ship or station!)
I'll add more but I need to see if I can get the scenes set and the atmosphere for this. I can't do background music or sounds as those just distract me as I am listening to that rather than the players. If we were face to face and it was dark that would help but when we do play face to face it is daylight. Me and my getting up at 4am makes staying up late not great as I start getting sleepy not long after 8!

And Happy Valentine's Day!

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