Slowly adjusting to the new job, so thinking I may be able to run a game again soon (I do NOT do well with change, which is an odd trait for a software developer!). And so we move to month 3 of our exploration of organic towns changing over time. At this point we have 78 Settlement Points to spend, and in looking at last month's progress, we have a couple of milestones.
First, our barracks is now completed and while costing us 10 SP/month we can now have real military units. Which are also expensive to keep, but with possible Orc attacks, and our Dwarven King Khermumi Axechest wanting to, well, not quite invade, but mine, the neighbor's mountain, a real military may be a good idea for this border trade town. And in looking back at my previous posts, I do not seem to have a consistency with the SP, though going with the spreadsheet should help a lot. Our guardhouse is also now complete, so Sheriff Sprigbasher can have a couple more guards beyond Deputy Newtonson. And gives us a -1 against crime as well as costing another 5SP.
Our townhall is halfway completed and will be ready for Burgermeister Hatheo to move into and convene town meetings next month.
We're going to build more houses, basically renovating some of the existing structures. Our population is growing - adding 13 people this month to bring us to 335 people living full-time in Windemere Crossing.
And I just noticed the gossip table. A town warden (one of the new hires) is planning to start a business with a shop keep's spouse in a basement. Hmm, so I'll need to generate a character for our warden, and either pick an existing shop keeper or make a new one, and give them a spouse. And what sort of business? Rolling on the people table, well, hmm, squire does not work. Unless they want to start a squire's assistance business which seems unlikely. But a leather worker: okay, they want to start a leather working business. We do have a tannery outside of Windemere Crossing, Durdro's Tannery. Durdro is now married, and his wife and Bernice Lister are starting a fine tooling business where they can do stamping and fine leatherworking. Now to add that to my PDF!
For our morale roll, a bard has written a song about a settlement hero which is now popular in the taverns. Another first time guard, Grace Carver, managed to break up a major fight by herself in one of the alleys in town. Though she swears it was all entirely accidental, the song has been embellished quite a bit and while the 1st version had 2 verses, it is up to 5 by the time the players will show up. And asking ChatGPT for a bard's song about Grace Carver:
Here is a song I wrote for you. I hope you like it. 🎵
Grace Carver was a hero brave and bold
She fought with skill and courage untold
She faced the dragon in its lair of gold
And saved the kingdom from its fiery hold
Grace Carver had a heart of purest light
She helped the weak and stood for what was right
She healed the wounded with her magic might
And sang the songs of hope throughout the night
Grace Carver was a legend in her time
She inspired many with her deeds sublime
She traveled far and wide in every clime
And left behind a legacy divine
Grace Carver was a hero brave and bold
She lived a life of honor and of gold
She died a peaceful death when she was old
And now her story will forever be told
Huh, well that will work! And really embellished from stopping two teenagers from fighting!
No crimes again this month - the guards are paying off!
Our building roll is at the workshop: sadly contaminated ores cost us 5SP this month.
We're building out a military (the town guards, two of which are mentioned above, are built into the cost of the guardhouse. We are upgrading our militia to add spearmen at a cost of 10SP/month, increasing our defense and attack values. We could add archers as we do have a level II wall which would really increase our defense value.
We're going to start updating the gates as well. Those are expensive and will cost us 50 (+5!) SP which takes us close to the end of our SP to spend.
Quick summary:
- a bard has written a song about Grace Carver, town guard
- no noticeable crimes
- a contaminated ore delivery cost us more to build our first heavier duty gate (the western gate).
- the new gate will be completed in 2 months
- town hall will be complete next month
- the barracks is complete
- we've uptrained our militia to a squad of spearmen. I'll have to outline that in another post
- we've added 13 people to Windemere, our squad of spearmen and 2 new town guards fits within our 13 new people.
- more house renovation for the new people, though we actually do have a housing surplus.