From the journals of Havarti Quickquill:
Adventuring with this group is dangerous - Vishy got shot and almost died, and John was also shot. We are quite lucky to have brought a good amount of cheese to help! But let me start where we last left off.
After the Great and Powerful Zo was cut off from the giant walls screen, we decided to follow what he asked us to do. Personally, knowing how the Forerunner technology greatly exceeds our own, like the Great and Powerful Zo I also have qualms about some members of our society getting access to it!
We inspected the platform. I looked ahead of it and noticed there were two stripes of metal along the floor. The cart was different than the previous one: there were no wheels. How was it supposed to move? We all checked and could not figure out. John and Finster checked what they could and could see no signs of sabotage. We all climbed up, and Vishy pressed the green button. The cart rose up almost the height of a mouse, then started forward. There was little sound. Pressing the green button again made the cart move even faster. Deciding we should figure out the other 3 buttons, we found that red made it stop but still float, white made it run backwards, and blue would lower it to the metal track. John is quite the daring mouse: while it was hovering, he stuck his paw under it. He said it made the fur on his arms stand up. I am certain I would not have the courage for such a feat! We all climbed back on, and Vishy hit the green button. We were going through the dimly lit tunnel when the cart suddenly slowed and stopped, resting on the floor. We heard the ominous click of spider doors ahead, and 5 spiders came rushing down the tunnel to us.
I tried shooting, but only 1 out of my 5 shots actually hit anything. While we were shooting at the oncoming machines, Finster was attempting to fix the cart. Vishy was getting really good at gliding and shooting, which was handy as one of the spiders actually started climbing the walls. I assume to literally get the drop on us! Fortunately, Vishy, Jasper and John are much better shots and amongst them, managed to kill all of them. Bisquik got another net as it missed me, and Jasper had to climb out of a net before the spider that launched it was killed.
Just as the last spider was dropped, Finster seemed to have repaired the cart as it rose back up. We traversed further into the tunnels and saw a brighter light ahead. Stopping the cart too close to this entrance to a larger room, John was shot! Finster was right on it with some cheese and bandages, while Vishy climbed up and launched himself. Because we could see a rifle on a flat tree - I am fairly certain it was Goudalyn Smokeveil - she was a crack shot on the train. And we could see what looked like a spider leg up on that tree. I wondered how they got it up there if it was the same spider as before.
As Vishy was gliding, two dragonflies suddenly arrived in the room. While Vishy was shooting them, they were shooting back! Bisquik tossed his broken rifle when Vishy swooped by, and that flying squirrel managed to take out one of those by dropping it into the fans that made it fly! Unfortunately, he was shot and fell to the floor. Finster rushed off despite the danger, and Jasper finished off the other dragonfly. Meanwhile, Bisquik found an air vent and darted inside. John had darted to the other side of the door and wrapped himself up and gave himself a bit of cheese. He soon followed the rat into the vents.
Finster and Vishy were under the table, safe from the sniper above. Bisquik (as told to me later) scurried through the vents and actually found Swiss Cogsworth arms-deep in that spider, with wires coming out of the wall and leading to the spider. What nefarious machinations was that mouse doing? But apparently the elder rat's nails need trimming: Miss Smokeveil turned her head as Finster, and the newly revitalized Vishy, swarmed up the table leg.
And this is where we left things as it was 9 already. That and not sure (yet) how I am going to handle things. I've got a couple ideas, and hopefully this weekend will map out a few things.
This updated came out a bit later for a few reasons, so there may be more gaps in there. If the players notice anything, let me know & I can update the recap!
And next session will probably be the last for this particular arc. But it also depends on how fast we run through things, if people want to keep playing, and if I can figure out another arc. I do have a few ideas there as well, but they are even more vague! But there are a lot of things in the rings, and perhaps the Great and Powerful Zo can give them some Forerunner tech to further explore things! Maybe a mouse-sized spaceship and I can use some of my deck plans :)
![]() |
ignore the plants. But this is where things were left |
No comments:
Post a Comment